Commit graph

668 commits

Author SHA1 Message Date
3fa5f90ed1 Add dynamic tiling toggle quick setting
Expose dynamicTilingEnabled (default true) on MobileShellSettings,
stored under the General group of plasmamobilerc and re-emitted by
the existing config watcher.  shift-tiling extends its activation
guard with this flag and clears the BSP layout when it goes false,
so users can fall back to KWin native quick-tile at will.

Add a quick-settings tile that surfaces the toggle.  available is
gated on convergenceModeEnabled and !gamingModeEnabled, so the tile
is hidden on the phone form factor and during gaming sessions.
2026-05-04 20:25:40 +02:00
c52e331d31 Auto-clear startup feedback panel fill
The coloured rectangle that paints over the bottom panel during an
app-launch animation was reset only by a change of
WindowMaximizedTracker.showingWindow.  In convergence mode kwinrc
sets Placement=Centered, so launched apps stay non-maximized,
showingWindow never flips and the band remained on the panel
indefinitely.

Restart a 600 ms safety timer whenever the animation is triggered.
When it fires, clear colour and height to zero only if no maximized
or fullscreen window exists, preserving the original mobile reset
path while fixing the convergence one.
2026-05-04 20:24:53 +02:00
b0438bdf48 Fix wallpaper selector icon and surface colors
The header button used list-add icon and hard-coded white backgrounds
that did not match the dark theme. Change icon to configure (it opens
Configure Folio for advanced settings, not add-wallpaper), and use
Kirigami.Theme.backgroundColor for both the header and thumbnail
backgrounds.
2026-05-04 11:43:41 +02:00
9d076bf542 Sync lockscreen wallpaper with homescreen changes
When homescreen wallpaper is set, also persist the same image for lockscreen. Add a one-time migration in loadHomescreenSettings() that updates lockscreen when it is unset or still points to legacy Next wallpaper.
2026-05-04 11:43:41 +02:00
e72165ec98 Unify convergence dock geometry and add invariant test
Introduce shared dock height/reveal constants and use them in folio and taskpanel to keep overlay and exclusion zone aligned. Keep dock backing stationary while only content slides, and add a CTest invariant script to prevent regressions.
2026-05-04 11:43:41 +02:00
709304c99c Restore convergence mode after undocking
Track docked state transitions in KScreenOSDProvider and only snapshot the initial convergence mode when transitioning into docked mode. This restores the previous user preference when outputs drop back to one.
2026-05-04 11:43:41 +02:00
9f7e1677eb Hide launcher tabs when not installed
Steam, Lutris, and Heroic filter tabs in the Game Center are now
only shown when those launchers are detected on the system. Detection
checks the native executable, known Flatpak data directories, and
standard data paths. The tab bar shrinks accordingly.
2026-05-04 11:43:41 +02:00
c469ad49b6 Polish quick settings states 2026-04-29 08:39:34 +02:00
5c5d962b34 Make SDL3 optional
Gaming shell plugin only builds when SDL3 is present.
KDE CI does not provide SDL3, so the hard REQUIRED was
breaking configure on every pipeline run.
2026-04-28 08:44:36 +02:00
bbb22b9289 Remove dead code before merge
Drop the empty loadFlatpakGames() stub — desktop .desktop files
with the Game category are already covered by loadDesktopGames().

Remove InstalledRole: the field was always true and nothing in QML
consumed it.

gamepadAt() is an internal helper; drop Q_INVOKABLE so it isn't
part of the public QML surface.
2026-04-25 10:19:04 +02:00
b42ef44e23 Add MangoHud overlay, FPS cap, and game pinning
Inject MangoHud when launching desktop and command-line games.
MANGOHUD_CONFIG is built per-launch via a QProcess instance so
env vars are isolated to each child process — qputenv is not used.

Global overlay toggle and FPS cap (Off/30/40/60) are stored as
properties on GameLauncherProvider and reflected in the quick
settings panel. Per-game overrides stored in plasmamobilerc under
[GamingPerGame/<storageId>] take precedence over the globals at
launch time.

Games can be pinned to the top of the grid. The pinned set is
persisted in plasmamobilerc [GamingPinned] and restored on start.
applyFilter() uses stable_sort so pinned games float to the top
while alphabetical order is preserved within each group.
2026-04-25 09:48:25 +02:00
26945e83fa Show Waydroid apps in Game Center
Read the Waydroid allowlist from plasmamobilerc and treat matching
Waydroid launchers as their own source in the gaming shell.

Surface that source in Game Center so Android titles get their own tab,
source chip, and empty-state guidance.
2026-04-24 09:40:53 +02:00
a8e76002f4 Improve Waydroid app management
Handle unavailable Waydroid sessions more cleanly and add KCM controls for launching apps, Game Shell visibility, and compatibility overrides.
2026-04-24 09:35:28 +02:00
eb177e0394 Harden VDF token parsing
Handle unterminated quoted strings as invalid tokens and stop returning raw pointers to entries in the game list.
2026-04-22 12:42:55 +02:00
4dd0e17afb Track launch state in Game Center
Record recent launches only after the launcher reports success instead of
optimistically on every attempt. For desktop entries, wait for the
ApplicationLauncherJob result; for detached commands, use startDetached's
return value and show an inline error when startup fails.

Parse Steam libraryfolders and app manifests as KeyValues instead of
matching individual lines. This makes Steam discovery less brittle when
the files contain comments, nested blocks, or different formatting.

Keep Continue Playing visible alongside Running and show a temporary
launching state so the overlay does not pretend a task already exists.
Rename the GameMode status text to say what the shell actually knows.
2026-04-22 11:36:49 +02:00
d913c2ab0a Improve SDL gamepad prompts and feedback
Use SDL button labels so shell prompts match the connected
controller instead of always using Xbox-style wording. Expose
trigger rumble, touchpad count, gyro, and accelerometer support
through the gamepad wrapper and surface the relevant capability
labels in the overlay.

Enable background gamepad events and add short rumble feedback
for major shell actions such as opening quick settings, opening
the exit prompt, and launching a game.
2026-04-21 09:57:51 +02:00
62243b7f64 Add gaming session control backends
Add PowerProfileControl and GameModeControl singletons and wire
them into gaming mode lifecycle handling. When gaming mode turns
on, keep DND on, switch to the performance profile when available,
and request GameMode. Restore previous state when gaming mode
turns off.

Add an overlayEnabled property in GameLauncherProvider so the
launcher can toggle MangoHud environment variables from QML.
2026-04-21 09:08:03 +02:00
bcb985c652 Add quick settings panel and game sources
Slide-out panel with brightness, volume, Wi-Fi, Bluetooth,
and airplane mode. Fully gamepad-navigable; D-pad and stick
input routed to the panel while open. System status bar
(clock, battery, connectivity) added to game center header.

Lutris games discovered from ~/.local/share/lutris/pga.db,
Heroic from ~/.config/heroic/store_cache/ JSON files.
Deduplication extended to cover all launcher sources.

Desktop entries launched via KIO::ApplicationLauncherJob to
expand Exec field codes. Generic commands parsed with
KShell::splitArgs. SQLite uses RAII cleanup guard.

Clamped SDL axis, rumble, and LED values. Renamed rumble
params from frequency to intensity. GamepadManager uses
singleton factory. setPlayerIndex checks SDL return.

FavouritesBar popup uses screen virtualX/Y for multi-monitor.
2026-04-20 14:09:33 +02:00
daa8fc7d8a Extract common launch logic into launchEntry
Both launch() and launchByStorageId() duplicated the process
spawn, signal emission, and timestamp bookkeeping. Move it to
a single private launchEntry(GameEntry&) method.
2026-04-20 11:39:50 +02:00
764a8708f6 Deduplicate games found from multiple sources
When a game appears as both a Steam manifest and an XDG
desktop entry, drop the desktop duplicate. Steam entries are
preferred because they carry cover artwork and route through
the Steam launcher for Proton compatibility.
2026-04-20 11:24:03 +02:00
d58f691c7a Add left-stick navigation and launch fade transition
Expose SDL_GamepadAxis as an Axis enum in GamepadManager so
QML can identify axis events by name.

Convert left-stick deflection into repeated grid navigation
events with a 150ms interval and 0.4 deadzone. First movement
fires immediately when the stick crosses the threshold.

Wrap game launches in a brief fade-to-black curtain (250ms)
before dismissing the overlay, giving visual feedback that the
launch is in progress.
2026-04-20 11:23:55 +02:00
976c770af4 Add cover art, search, filters, and recently played
Grid tiles now show Steam library artwork when available,
falling back to icon+label for games without cover art.
Cell proportions adjusted to 2:3 for portrait covers.

Search bar filters the library by name. Source tabs filter
by All/Steam/Desktop. Both properties live in C++ so QML
just binds filterString and sourceFilter.

"Continue Playing" row shows the last 5 launched games
with artwork, persisted across sessions via plasmamobilerc.

Remove orphaned GameTile.qml (replaced by inline delegate).
2026-04-20 10:03:41 +02:00
1bf8cfb2ba Add gamingshellplugin with SDL3 and game library
SDL3-backed gamepad manager polls at 60Hz, handles hotplug,
exposes battery/rumble/LED per device. Game launcher aggregates
XDG desktop entries, Steam appmanifests, and Flatpak into a
single sorted model.

Game Center uses the new model instead of folio's search model.
D-pad/A/B/Y navigate and launch. Guide button toggles the
overlay. Battery and controller status shown in the HUD.
2026-04-20 09:46:41 +02:00
70fa861b30 Harden gaming mode and fix startup crash
Strut windows committed zero height to layer-shell during
early init, causing a protocol error and session exit. Wrap
height and exclusionZone in Math.max(1, ...) for top bar
and dock.

Persisted gamingModeEnabled=true with hardcoded
gameCenterOpen=false hid panels with no overlay visible.
Initialize gameCenterOpen from the stored setting.

Fix HUD visibility regression from an emergency visible:true
override. Various null-guard and positioning fixes from
static analysis across the gaming shell QML.
2026-04-20 09:46:32 +02:00
d901815c9d Add gaming mode setting and quick settings tiles
Add a gamingModeEnabled bool and a gamingDismissHintEnabled bool to
the shell settings plugin, persisted in plasmamobilerc [General],
following the same pattern as convergenceModeEnabled.

Two new quick settings tiles:
- org.kde.plasma.quicksetting.gaming: toggles gaming mode on/off,
  shows explicit on/off label matching the convergence tile style.
- org.kde.plasma.quicksetting.gaminghint: shown while gaming mode
  is active; dismisses the Game Center hint.

Both tiles are added to the default group in quicksettings config.
2026-04-19 13:51:00 +02:00
e72beb7296 Show status bar down-arrow at rest in convergence 2026-04-19 09:22:53 +02:00
6a1631023e Theme-aware status bar hover and remove dead nav panel code
Use Kirigami.Theme.textColor for the status bar hover overlay
so it works on both light and dark themes instead of hardcoded
white. Remove convergence-mode branches from the navigation
panel left action since it is hidden in convergence mode and
the code paths were unreachable.
2026-04-18 20:25:26 +02:00
acecbcc86a Fix notification popup position in convergence mode
The input region Y was computed from the bottom of the screen
instead of from the top, causing the touch region to be offset
from the actual popup. Use openOffset directly since the popup
anchors to the top. Unify the popup margin into a single
property so the delegate x and the input-region regionX stay
consistent.
2026-04-18 20:24:48 +02:00
aa4103f72a Add null guards in QuickSettingsDelegate and convergentwindows
Check restrictedPermissions before opening the detail popup in
convergence mode. Guard against null output in the KWin script
window-setup handler to prevent TypeError when a window has no
assigned output yet.
2026-04-18 20:24:28 +02:00
8fecdf1d2d Guard against invalid KPackage in AppletHost
loadPackage + setPath can produce an invalid package if the shell
package is missing. Guard with isValid() to avoid passing a bad
package to setKPackage. Add the QML_SINGLETON factory that the
QML engine requires for proper singleton instantiation.
2026-04-18 20:24:11 +02:00
a29019631e Fix KF6Auth find_package order in kauth helpers
find_package(KF6Auth) was placed after target_link_libraries, so
KF6::AuthCore could be undefined when the linker target was
created. Move it before target_link_libraries in both the
flashlight and waydroid helpers.
2026-04-18 19:05:11 +02:00
667efec483 Fix panel interactive flag and reserved height
NavigationPanel: the taskStrip ListView checked contentWidth > width
to decide whether scrolling is enabled, which is wrong when the
panel is vertical. Check contentHeight > height in that case.

taskpanel: dockSpaceReserver used a hardcoded gridUnit * 3 for both
height and exclusionZone. Use navigationPanelHeight so the reserved
strip tracks the actual panel thickness.
2026-04-18 19:04:56 +02:00
9b94c200ee Fix action drawer toolButtons ref and page indicator sync
NotificationDrawer referenced toolButtons, a sibling defined in
ContentContainer, not a local property. Add toolButtonsItem: Item
and wire it at the call site. Replace the magic literal 10 with
Kirigami.Units.largeSpacing while here.

The PageIndicator had a one-way binding to swipeView.currentIndex
that would break after a user tap. Make it bidirectional with a
Connections block and a loop guard on both sides.
2026-04-18 19:04:49 +02:00
2059f14faf Add null guards in AppletHost and TaskWidget
AppletHost: setPreloadFullRepresentation(true) does not guarantee
fullRepresentationItem() is non-null on return — the applet loads
asynchronously. Wire a single-shot connection to
fullRepresentationItemChanged to emit appletReady() when the item
arrives.

TaskWidget: operationDescription() can return null for an unknown
operation name; bail out rather than dereferencing it.
2026-04-18 19:04:40 +02:00
76e027f630 Fix Qt.rgba color arguments
Qt.rgba expects 0.0–1.0 floats. Passing 255 for R/G/B saturates
every channel to 1.0, producing opaque white instead of the
intended semi-transparent tint. Fix all call sites across
FavouritesBar, StatusBar, and AbstractDelegate.
2026-04-18 19:04:22 +02:00
86283b526d Move notification popup to bottom-right in convergence
The mobile popup system always anchored to top-center which
looked out of place on a desktop screen. In convergence mode,
position popups at the bottom-right corner and slide them in
from below. Swipe-to-dismiss flips to match (drag down to
dismiss instead of up). Stacked card previews and the popup
drawer tap area are hidden since notifications are already
accessible in the action drawer.
2026-04-17 07:10:23 +02:00
c2b864d8b4 Show action drawer as bounded panel in convergence
Replace the full-screen slide-down sheet with two fade-in cards
anchored to the top corners. Quick settings sit top-right,
notifications top-left capped at 60% screen height. Background
scrim reduced to 30%. Redundant clock header and status bar
hidden since both are already visible in the top panel.
2026-04-16 17:42:06 +02:00
2a137d1ac9 Promote management tiles to status rows in convergence
Wi-Fi, Bluetooth, Sound and Battery behave differently from
toggle tiles: tapping them should open a detail panel, not
flip a switch. On a phone the long-press convention handles
this, but with a mouse long-press is unnatural.

Pull these four tiles out of the grid when convergence mode
is active and show them as full-width rows above the remaining
tiles. Each row has two click zones — a toggle pill on the
left that still switches the service on/off, and a detail
area on the right (name, status, chevron) that opens the
Plasma applet popup. The grid hides the duplicates so they
only appear once.
2026-04-16 13:41:24 +02:00
8017e4eaa0 Show applet popup on tile long-press in convergence
Long-pressing a mapped quick-settings tile in convergence
mode opens a floating popup with the Plasma applet UI
instead of launching System Settings. Unmapped tiles still
open Settings.

AppletHost creates a standalone Corona to host applets
outside the shell containment tree.
2026-04-15 14:58:25 +02:00
b77bf41cdc Fix action drawer not opening on click in convergence
open() alone does not set intendedToBeVisible, so the drawer
immediately closes itself. Call the proper toggle path instead.
Also hide the drag handle since convergence users click.
2026-04-15 14:58:15 +02:00
d8f9924c73 Widen quick settings panel in convergence mode
Use up to 45% of screen width so more tiles are visible
without pagination. Tile size stays touch-friendly.
2026-04-15 11:58:08 +02:00
2c7d88e5d8 Show down-arrow on status bar hover in convergence
Desktop users have no visual cue that the top bar opens quick
settings. Fade in a small arrow-down icon at the bottom center
when the mouse hovers, matching the arrow-up hint on the
favourites bar.
2026-04-15 11:20:07 +02:00
7fa2c20ab4 Open app drawer over windows in convergence mode
Drawer is inside the homescreen, which sits behind windows.
Home button minimized everything to reach it. Render it in
a LayerTop window instead and skip the blanket minimizeAll
in the D-Bus handler.
2026-04-15 10:24:12 +02:00
756259bb01 Show pointer cursor on system tray icons 2026-04-13 19:37:42 +02:00
2c77b4c979 Dismiss action drawer with Escape in convergence mode 2026-04-13 13:53:53 +02:00
70c1810d82 Skip window activation in convergence mode
In phone mode, tapping a running app activates its existing
window. In convergence mode this prevents launching a new
instance of the same application.

Skip activateWindowByStorageId when convergence mode is
enabled so that launchApp is always reached, matching
standard desktop launcher behaviour.
2026-04-10 13:03:57 +02:00
cf5fb25bae Make quick settings page indicator clickable
The page dots were non-interactive so clicks fell through to the
swipe area and closed the drawer. Set interactive:true and sync
the index back to the SwipeView so clicking a dot switches pages.
2026-04-09 11:43:59 +02:00
73b4ecea57 Add hover highlight to status bar in convergence mode
Mouse users had no visual cue that clicking the status bar
toggles the action drawer. Add a subtle background highlight
on hover so the bar signals interactivity.
2026-04-09 11:43:51 +02:00
d89a303337 Replace navigation panel with unified dock bar
In convergence mode the separate navigation panel is redundant
with window title-bar controls. Remove it by setting its
thickness to zero and visibility to false, then embed Home and
Overview buttons at the left and right ends of the favourites
bar. Running application icons with context menus are shown
between the favourites and the Overview button.

Add HomeScreen::triggerOverview() to invoke the KWin Overview
shortcut over D-Bus so the homescreen containment can open it
without access to the task-panel Plasmoid.
2026-04-09 10:15:14 +02:00
00a9ac1c4d Add desktop switcher and task context menus
Show numbered desktop indicator buttons between the nav buttons and
the keyboard toggle corner button. Each button highlights the current
desktop and switches on click via VirtualDesktopInfo.requestActivate.
Only visible in convergence mode when multiple desktops exist.

Add Minimize and Maximize/Restore actions to the task strip
right-click context menu alongside the existing Close action.
2026-04-08 20:12:38 +02:00