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Add PowerProfileControl and GameModeControl singletons and wire them into gaming mode lifecycle handling. When gaming mode turns on, keep DND on, switch to the performance profile when available, and request GameMode. Restore previous state when gaming mode turns off. Add an overlayEnabled property in GameLauncherProvider so the launcher can toggle MangoHud environment variables from QML. |
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|---|---|---|
| .. | ||
| dpmsplugin | ||
| gamingshellplugin | ||
| hapticsplugin | ||
| mobileshell | ||
| mobileshellstate | ||
| quicksettingsplugin | ||
| raiselockscreenplugin | ||
| rotationplugin | ||
| screenbrightnessplugin | ||
| shellsettingsplugin | ||
| wallpaperimageplugin | ||
| waydroidintegrationplugin | ||
| windowplugin | ||
| CMakeLists.txt | ||