Force the notifications widget to use the Window color set instead of inheriting parent theme roles, preventing unreadable light-on-light content in the action drawer.
Clamp quick settings page math to valid bounds and guard volume OSD\ncontrols when PulseAudio objects are absent. Remove unused delegate\nrequired properties tied to enabled state.
Expose theme and accent controls in MobileShellSettings and the\nAppearance KCM. Generate ShiftWallpaperDark/Light from Shift base\nschemes, apply them through KDE color tools, and debounce wallpaper\ncolor updates. Register a dedicated dynamic-theming regression test.
Expose layout requests and state through shell settings so Folio
can offer alternatives for the current tiled workspace. Keep KWin
as the owner of layout changes, snapshot request serials so requests
are not dropped, and hide the edge menu when fewer than two windows
are tiled.
Improve touchpad scroll handling for convergence workflows while avoiding gesture conflicts.
- make SwipeArea handle angleDelta-based touchpad wheel streams and phase-less sequences safely
- wire topbar ActionDrawerOpenSurface to virtual desktop info and horizontal workspace switching logic
- add dock pager wheel switching in FavouritesBar for the vertical wheel axis environments deliver
- prevent wallpaper/home surface touchpad scroll from opening app drawer in convergence
- extend convergence invariant checks for the new gesture paths
Keep Folio responsible for the visible convergence chrome, but let
the panel containment keep its transparent ActionDrawerOpenSurface
for the topbar hit target. This restores the old click and drag
behavior while keeping the legacy statusbar visual hidden in
convergence.
Add a passive hover-only MouseArea to show the pointing-hand cursor
without stealing input from the drawer swipe surface.
A unified chrome surface needs separate interactive areas for the
top bar and dock while the workspace passes input through. Add
ShellUtil::setInputRegions() and keep setInputRegion() as the
compatibility wrapper.
Size the left drawer surface against the quick settings pane,\nkeep click-away gutters, and align notifications, media, and\ncalendar within the same framed area.
Filter @other out of the history blacklist so senders without a\ndesktop entry still land in the drawer. Keep the convergence empty\nstate, dismiss path, and popup geometry aligned with the current\nframe and dock layout.
Add missing SPDX copyright and license tags to Motion.qml,
MotionColorAnimation.qml, MotionNumberAnimation.qml, and
MotionStateLayer.qml to satisfy REUSE lint in CI.
Apply Motion tokens to notification drag and stack transitions, volume OSD feedback, KRunner field state, media controls height changes, and action-button popup affordances. Leave timeout and marquee animations as timing behavior.
Use the Motion wrappers for action-drawer transitions, status bar feedback, panel reveal motion, startup feedback, and shell homescreen chrome. Keep non-animation settings reads in ShellSettings where they still control behavior.
Introduce a central Motion singleton for animation durations, easing, and press scale tokens. Add typed NumberAnimation/ColorAnimation wrappers and a reusable state-layer component so runtime QML can share the same animation policy.
Use masked Kirigami icons with explicit theme colors for shell controls so the Shift icon theme renders reliably across light and dark surfaces. Replace the status-bar battery helper with theme icon names so battery glyphs also come from org.shift.icons.
Give the app-thumbnail close affordance a symbolic white X on a dark circular backing so it remains visible over previews.
Reshape the convergence quick settings into a compact
promoted grid and add Clipboard, Disks & Devices, and a
drawer-hosted System Tray popup.
Retry applet popups when their full representation becomes
ready so the desktop utilities open reliably.
Animate dock item sizing and button opacity when toggling convergence
mode so the dock does not snap abruptly between states.
FavouritesBar: promote cell/icon/nav/pager/trash sizing properties to
writable and attach NumberAnimation Behaviors (InOutCubic, longDuration).
Home, Overview, and trash buttons fade in/out with an InOutQuad opacity
Behavior so they appear gradually rather than popping.
Dock overlay (main.qml): introduce an `active` guard property so the
window can be driven by opacity (InOutQuad, shortDuration) rather than
toggling visibility directly. Switch the dockOffset slide easing from
a directional InExpo/OutExpo pair to a single InOutCubic so the motion
feels symmetrical.
StatusBar: smooth the background colour and convergence affordance
transitions.
Expose snapLayoutsEnabled through MobileShellSettings and store it\nin plasmamobilerc.\n\nUse the setting in the Shift snap assist effect eligibility logic\nand add a Convergence KCM switch to control it.\n\nKeep the switch disabled when convergence is off, gaming mode is on,\nor dynamic tiling is enabled so window-placement ownership stays\nconsistent.
Expose dynamicTilingEnabled (default true) on MobileShellSettings,
stored under the General group of plasmamobilerc and re-emitted by
the existing config watcher. shift-tiling extends its activation
guard with this flag and clears the BSP layout when it goes false,
so users can fall back to KWin native quick-tile at will.
Add a quick-settings tile that surfaces the toggle. available is
gated on convergenceModeEnabled and !gamingModeEnabled, so the tile
is hidden on the phone form factor and during gaming sessions.
The coloured rectangle that paints over the bottom panel during an
app-launch animation was reset only by a change of
WindowMaximizedTracker.showingWindow. In convergence mode kwinrc
sets Placement=Centered, so launched apps stay non-maximized,
showingWindow never flips and the band remained on the panel
indefinitely.
Restart a 600 ms safety timer whenever the animation is triggered.
When it fires, clear colour and height to zero only if no maximized
or fullscreen window exists, preserving the original mobile reset
path while fixing the convergence one.
The header button used list-add icon and hard-coded white backgrounds
that did not match the dark theme. Change icon to configure (it opens
Configure Folio for advanced settings, not add-wallpaper), and use
Kirigami.Theme.backgroundColor for both the header and thumbnail
backgrounds.
When homescreen wallpaper is set, also persist the same image for lockscreen. Add a one-time migration in loadHomescreenSettings() that updates lockscreen when it is unset or still points to legacy Next wallpaper.
Introduce shared dock height/reveal constants and use them in folio and taskpanel to keep overlay and exclusion zone aligned. Keep dock backing stationary while only content slides, and add a CTest invariant script to prevent regressions.
Track docked state transitions in KScreenOSDProvider and only snapshot the initial convergence mode when transitioning into docked mode. This restores the previous user preference when outputs drop back to one.
Steam, Lutris, and Heroic filter tabs in the Game Center are now
only shown when those launchers are detected on the system. Detection
checks the native executable, known Flatpak data directories, and
standard data paths. The tab bar shrinks accordingly.
Drop the empty loadFlatpakGames() stub — desktop .desktop files
with the Game category are already covered by loadDesktopGames().
Remove InstalledRole: the field was always true and nothing in QML
consumed it.
gamepadAt() is an internal helper; drop Q_INVOKABLE so it isn't
part of the public QML surface.
Inject MangoHud when launching desktop and command-line games.
MANGOHUD_CONFIG is built per-launch via a QProcess instance so
env vars are isolated to each child process — qputenv is not used.
Global overlay toggle and FPS cap (Off/30/40/60) are stored as
properties on GameLauncherProvider and reflected in the quick
settings panel. Per-game overrides stored in plasmamobilerc under
[GamingPerGame/<storageId>] take precedence over the globals at
launch time.
Games can be pinned to the top of the grid. The pinned set is
persisted in plasmamobilerc [GamingPinned] and restored on start.
applyFilter() uses stable_sort so pinned games float to the top
while alphabetical order is preserved within each group.
Read the Waydroid allowlist from plasmamobilerc and treat matching
Waydroid launchers as their own source in the gaming shell.
Surface that source in Game Center so Android titles get their own tab,
source chip, and empty-state guidance.
Record recent launches only after the launcher reports success instead of
optimistically on every attempt. For desktop entries, wait for the
ApplicationLauncherJob result; for detached commands, use startDetached's
return value and show an inline error when startup fails.
Parse Steam libraryfolders and app manifests as KeyValues instead of
matching individual lines. This makes Steam discovery less brittle when
the files contain comments, nested blocks, or different formatting.
Keep Continue Playing visible alongside Running and show a temporary
launching state so the overlay does not pretend a task already exists.
Rename the GameMode status text to say what the shell actually knows.
Use SDL button labels so shell prompts match the connected
controller instead of always using Xbox-style wording. Expose
trigger rumble, touchpad count, gyro, and accelerometer support
through the gamepad wrapper and surface the relevant capability
labels in the overlay.
Enable background gamepad events and add short rumble feedback
for major shell actions such as opening quick settings, opening
the exit prompt, and launching a game.
Add PowerProfileControl and GameModeControl singletons and wire
them into gaming mode lifecycle handling. When gaming mode turns
on, keep DND on, switch to the performance profile when available,
and request GameMode. Restore previous state when gaming mode
turns off.
Add an overlayEnabled property in GameLauncherProvider so the
launcher can toggle MangoHud environment variables from QML.
Slide-out panel with brightness, volume, Wi-Fi, Bluetooth,
and airplane mode. Fully gamepad-navigable; D-pad and stick
input routed to the panel while open. System status bar
(clock, battery, connectivity) added to game center header.
Lutris games discovered from ~/.local/share/lutris/pga.db,
Heroic from ~/.config/heroic/store_cache/ JSON files.
Deduplication extended to cover all launcher sources.
Desktop entries launched via KIO::ApplicationLauncherJob to
expand Exec field codes. Generic commands parsed with
KShell::splitArgs. SQLite uses RAII cleanup guard.
Clamped SDL axis, rumble, and LED values. Renamed rumble
params from frequency to intensity. GamepadManager uses
singleton factory. setPlayerIndex checks SDL return.
FavouritesBar popup uses screen virtualX/Y for multi-monitor.
Both launch() and launchByStorageId() duplicated the process
spawn, signal emission, and timestamp bookkeeping. Move it to
a single private launchEntry(GameEntry&) method.
When a game appears as both a Steam manifest and an XDG
desktop entry, drop the desktop duplicate. Steam entries are
preferred because they carry cover artwork and route through
the Steam launcher for Proton compatibility.
Expose SDL_GamepadAxis as an Axis enum in GamepadManager so
QML can identify axis events by name.
Convert left-stick deflection into repeated grid navigation
events with a 150ms interval and 0.4 deadzone. First movement
fires immediately when the stick crosses the threshold.
Wrap game launches in a brief fade-to-black curtain (250ms)
before dismissing the overlay, giving visual feedback that the
launch is in progress.
Grid tiles now show Steam library artwork when available,
falling back to icon+label for games without cover art.
Cell proportions adjusted to 2:3 for portrait covers.
Search bar filters the library by name. Source tabs filter
by All/Steam/Desktop. Both properties live in C++ so QML
just binds filterString and sourceFilter.
"Continue Playing" row shows the last 5 launched games
with artwork, persisted across sessions via plasmamobilerc.
Remove orphaned GameTile.qml (replaced by inline delegate).
SDL3-backed gamepad manager polls at 60Hz, handles hotplug,
exposes battery/rumble/LED per device. Game launcher aggregates
XDG desktop entries, Steam appmanifests, and Flatpak into a
single sorted model.
Game Center uses the new model instead of folio's search model.
D-pad/A/B/Y navigate and launch. Guide button toggles the
overlay. Battery and controller status shown in the HUD.
Strut windows committed zero height to layer-shell during
early init, causing a protocol error and session exit. Wrap
height and exclusionZone in Math.max(1, ...) for top bar
and dock.
Persisted gamingModeEnabled=true with hardcoded
gameCenterOpen=false hid panels with no overlay visible.
Initialize gameCenterOpen from the stored setting.
Fix HUD visibility regression from an emergency visible:true
override. Various null-guard and positioning fixes from
static analysis across the gaming shell QML.