Slide-out panel with brightness, volume, Wi-Fi, Bluetooth,
and airplane mode. Fully gamepad-navigable; D-pad and stick
input routed to the panel while open. System status bar
(clock, battery, connectivity) added to game center header.
Lutris games discovered from ~/.local/share/lutris/pga.db,
Heroic from ~/.config/heroic/store_cache/ JSON files.
Deduplication extended to cover all launcher sources.
Desktop entries launched via KIO::ApplicationLauncherJob to
expand Exec field codes. Generic commands parsed with
KShell::splitArgs. SQLite uses RAII cleanup guard.
Clamped SDL axis, rumble, and LED values. Renamed rumble
params from frequency to intensity. GamepadManager uses
singleton factory. setPlayerIndex checks SDL return.
FavouritesBar popup uses screen virtualX/Y for multi-monitor.
Show a PlaceholderMessage in the grid when no games are found,
with context-aware text for empty library vs no search results.
Map gamepad A to activate and X to close in RunningGamesView.
Update the legend bar to show X: Close when running tasks are
visible.
LB/RB cycle through source filter tabs (All/Steam/Desktop).
Start toggles focus between the search field and the grid.
Right stick Y-axis smoothly scrolls the grid at 60 Hz with
speed proportional to deflection. Update the gamepad legend
to show the new bindings.
Expose SDL_GamepadAxis as an Axis enum in GamepadManager so
QML can identify axis events by name.
Convert left-stick deflection into repeated grid navigation
events with a 150ms interval and 0.4 deadzone. First movement
fires immediately when the stick crosses the threshold.
Wrap game launches in a brief fade-to-black curtain (250ms)
before dismissing the overlay, giving visual feedback that the
launch is in progress.
The cover art tile used layer.effect with a plain Item instead
of a ShaderEffect, which broke the overlay rendering. Replace
with a clipped Rectangle wrapper.
Remove Behavior on color from the grid delegate background —
GridView currentIndex changes on hover caused the highlight
color to flash visibly between cells.
Fix dangling taskList reference in the gamepad ButtonA and
DPadDown handlers (taskList lives inside RunningGamesView).
Auto-reopen Game Center when the last window closes in gaming
mode so the user is never stranded on a bare wallpaper.
Grid tiles now show Steam library artwork when available,
falling back to icon+label for games without cover art.
Cell proportions adjusted to 2:3 for portrait covers.
Search bar filters the library by name. Source tabs filter
by All/Steam/Desktop. Both properties live in C++ so QML
just binds filterString and sourceFilter.
"Continue Playing" row shows the last 5 launched games
with artwork, persisted across sessions via plasmamobilerc.
Remove orphaned GameTile.qml (replaced by inline delegate).
SDL3-backed gamepad manager polls at 60Hz, handles hotplug,
exposes battery/rumble/LED per device. Game launcher aggregates
XDG desktop entries, Steam appmanifests, and Flatpak into a
single sorted model.
Game Center uses the new model instead of folio's search model.
D-pad/A/B/Y navigate and launch. Guide button toggles the
overlay. Battery and controller status shown in the HUD.
Strut windows committed zero height to layer-shell during
early init, causing a protocol error and session exit. Wrap
height and exclusionZone in Math.max(1, ...) for top bar
and dock.
Persisted gamingModeEnabled=true with hardcoded
gameCenterOpen=false hid panels with no overlay visible.
Initialize gameCenterOpen from the stored setting.
Fix HUD visibility regression from an emergency visible:true
override. Various null-guard and positioning fixes from
static analysis across the gaming shell QML.
LayerShell windows with non-spanning anchors (AnchorTop|AnchorRight)
crash the compositor when made invisible because Qt briefly resizes
the surface to 0 before unmapping it. Wrap GamingHUD in a Loader so
the window is destroyed rather than hidden.
Replace the generic 'Yes / Cancel' exit dialog with 'Keep Playing /
Leave' in both the Game Center header and the QS tile, matching the
mental model of a couch user.
The 'Launch Hint' QS tile is now hidden (available: false) when
gaming mode is off so it does not clutter the regular action drawer.
Full-screen layer-shell overlay containing a game library grid
(XDG Game category, filtered via ApplicationListSearchModel) and
a panel of running tasks built on TaskManager.TasksModel.
Keyboard-navigable with directional focus between the running
tasks row and the game grid. A persistent HUD button lets the
user return after launching a game. Exiting gaming mode requires
an explicit confirmation dialog.
The overlay is a Window with LayerShell.LayerTop so it sits above
running application windows without covering system notifications.