SDL3-backed gamepad manager polls at 60Hz, handles hotplug,
exposes battery/rumble/LED per device. Game launcher aggregates
XDG desktop entries, Steam appmanifests, and Flatpak into a
single sorted model.
Game Center uses the new model instead of folio's search model.
D-pad/A/B/Y navigate and launch. Guide button toggles the
overlay. Battery and controller status shown in the HUD.
Strut windows committed zero height to layer-shell during
early init, causing a protocol error and session exit. Wrap
height and exclusionZone in Math.max(1, ...) for top bar
and dock.
Persisted gamingModeEnabled=true with hardcoded
gameCenterOpen=false hid panels with no overlay visible.
Initialize gameCenterOpen from the stored setting.
Fix HUD visibility regression from an emergency visible:true
override. Various null-guard and positioning fixes from
static analysis across the gaming shell QML.
LayerShell windows with non-spanning anchors (AnchorTop|AnchorRight)
crash the compositor when made invisible because Qt briefly resizes
the surface to 0 before unmapping it. Wrap GamingHUD in a Loader so
the window is destroyed rather than hidden.
Replace the generic 'Yes / Cancel' exit dialog with 'Keep Playing /
Leave' in both the Game Center header and the QS tile, matching the
mental model of a couch user.
The 'Launch Hint' QS tile is now hidden (available: false) when
gaming mode is off so it does not clutter the regular action drawer.
Full-screen layer-shell overlay containing a game library grid
(XDG Game category, filtered via ApplicationListSearchModel) and
a panel of running tasks built on TaskManager.TasksModel.
Keyboard-navigable with directional focus between the running
tasks row and the game grid. A persistent HUD button lets the
user return after launching a game. Exiting gaming mode requires
an explicit confirmation dialog.
The overlay is a Window with LayerShell.LayerTop so it sits above
running application windows without covering system notifications.
Hide the navigation panel, status bar, and app drawer while
gamingModeEnabled is active. The KWin convergent-windows script
skips its window policy so game windows are not forcibly tiled
or maximized.
The Home button in gaming mode re-opens the Game Center overlay
rather than the app drawer. A configurable hint nudges the user
toward the HUD button after launching a game.
Add a gamingModeEnabled bool and a gamingDismissHintEnabled bool to
the shell settings plugin, persisted in plasmamobilerc [General],
following the same pattern as convergenceModeEnabled.
Two new quick settings tiles:
- org.kde.plasma.quicksetting.gaming: toggles gaming mode on/off,
shows explicit on/off label matching the convergence tile style.
- org.kde.plasma.quicksetting.gaminghint: shown while gaming mode
is active; dismisses the Game Center hint.
Both tiles are added to the default group in quicksettings config.
Make the convergence dock fully usable from the keyboard.
Tab now reaches Home, favorites, running tasks, and Overview.
Left and right move across section boundaries, and Enter/Space
triggers the same actions as mouse clicks.
Also add accessible role/name/press actions for these controls
so screen readers expose meaningful button semantics.
The popup snapped to visible/hidden instantly while every other
surface in the shell uses animated transitions. Add an opacity
fade over shortDuration so it matches the rest of the motion
language. State cleanup waits for the fade-out to finish.
The dock background was a hardcoded dark fill because upstream
icon labels are white (for floating over wallpaper). Switching
to Theme.backgroundColor alone just made labels vanish on light
themes, so it kept getting reverted.
Fix the whole stack at once: background uses the Window color
set, hover highlights derive from Theme.textColor instead of
white, and delegate labels switch to Theme.textColor in
convergence mode (still white over wallpaper on mobile).
Use QByteArray::data() instead of constData() for the
udev_device_set_sysattr_value call — Alpine libudev declares the
value parameter as char*, not const char*. Fix the SPDX license
identifier in CategoryPanel.qml from "EUPL 1.2" to "EUPL-1.2".
Clamp FavouritesBar window indicator dots to at least 1 so a
running task with an empty WinIdList still shows a dot. Add
Accessible.onPressAction to CategoryPanel tiles. Remove dead
convergence-mode property bindings from NavigationPanelComponent
since it is hidden in that mode. Use HTML video tags for .webm
files in README so they render as playable video.
Use Kirigami.Theme.textColor for the status bar hover overlay
so it works on both light and dark themes instead of hardcoded
white. Remove convergence-mode branches from the navigation
panel left action since it is hidden in convergence mode and
the code paths were unreachable.
Remove duplicate KService include in favouritesmodel.cpp. Add
keyboard navigation and accessibility role to CategoryPanel
tiles. Clamp the FavouritesBar thumbnail popup position to
screen bounds so it does not overflow offscreen on edge items.
The input region Y was computed from the bottom of the screen
instead of from the top, causing the touch region to be offset
from the actual popup. Use openOffset directly since the popup
anchors to the top. Unify the popup margin into a single
property so the delegate x and the input-region regionX stay
consistent.
Check restrictedPermissions before opening the detail popup in
convergence mode. Guard against null output in the KWin script
window-setup handler to prevent TypeError when a window has no
assigned output yet.
loadPackage + setPath can produce an invalid package if the shell
package is missing. Guard with isValid() to avoid passing a bad
package to setKPackage. Add the QML_SINGLETON factory that the
QML engine requires for proper singleton instantiation.
navigationPanelThickness is explicitly 0 in convergence mode, so using
it as the layer-shell surface height triggered a Wayland protocol error
and crashed the shell. Use gridUnit * 3 directly, matching the dock bar
height set on FavouritesBar.
The two const char* variables were pointing into QByteArray
temporaries that were destroyed at the end of each declaration
statement. By the time they were passed to udev, the memory was
freed. Hold the QByteArrays in named locals so the data stays
alive for the duration of the function.
udev_device_new_from_syspath returns NULL if the syspath is
invalid or the device disappears between enumeration and the
privileged call. Add an early-return guard so the subsequent
udev_device_set_sysattr_value call is never reached with a null
device pointer.
Also drop the unnecessary const_cast: udev_device_set_sysattr_value
takes const char*, not char*.
CHANGELOG.md held a project overview, not versioned entries.
Also fix a typo in the screenshot filename (tilling → tiling)
and the matching README reference.
find_package(KF6Auth) was placed after target_link_libraries, so
KF6::AuthCore could be undefined when the linker target was
created. Move it before target_link_libraries in both the
flashlight and waydroid helpers.
ApplicationListSearchModel: beginFilterChange() was called after
mutating m_categoryFilter, inverting the documented before/after
contract. Also add null checks for sourceModel() and
favouritesModel() in filterAcceptsRow.
CategoryPanel: add onModelReset to repopulate the category list
when the underlying model is fully reloaded, not just on individual
row insertions and removals.
NavigationPanel: the taskStrip ListView checked contentWidth > width
to decide whether scrolling is enabled, which is wrong when the
panel is vertical. Check contentHeight > height in that case.
taskpanel: dockSpaceReserver used a hardcoded gridUnit * 3 for both
height and exclusionZone. Use navigationPanelHeight so the reserved
strip tracks the actual panel thickness.
NotificationDrawer referenced toolButtons, a sibling defined in
ContentContainer, not a local property. Add toolButtonsItem: Item
and wire it at the call site. Replace the magic literal 10 with
Kirigami.Units.largeSpacing while here.
The PageIndicator had a one-way binding to swipeView.currentIndex
that would break after a user tap. Make it bidirectional with a
Connections block and a loop guard on both sides.
AppletHost: setPreloadFullRepresentation(true) does not guarantee
fullRepresentationItem() is non-null on return — the applet loads
asynchronously. Wire a single-shot connection to
fullRepresentationItemChanged to emit appletReady() when the item
arrives.
TaskWidget: operationDescription() can return null for an unknown
operation name; bail out rather than dereferencing it.
Qt.rgba expects 0.0–1.0 floats. Passing 255 for R/G/B saturates
every channel to 1.0, producing opaque white instead of the
intended semi-transparent tint. Fix all call sites across
FavouritesBar, StatusBar, and AbstractDelegate.
A panel between the drawer and the power panel lists the XDG
categories installed on the device as icon-and-label tiles.
Tapping one filters the app list; text search still applies
on top. The filter resets each time the drawer opens. Audio,
Video and Settings fold into their parent groups to match
Kickoff.
The dismiss button in the drawer header was isolated from the
other controls. Moving it to the top of the power panel groups
everything in one place and lets the power icons sit centered
between it and the user avatar.
Labels are gone; each action shows only an icon with a tooltip
on hover, keeping the panel narrow. A user avatar at the bottom
opens User Accounts on click. The shadow is on a backing
Rectangle rather than via layer.enabled, which would rasterize
the panel and blur icons at non-integer scale.
KWin restores geometry before the compositor re-commits the
exclusive zone, so the window can land partly behind the dock.
A deferred check clips the bottom edge once the round-trip
completes.
The hidden dock's window still covered full height, blocking
toolbar buttons in maximized apps. Reduce the input region to
a thin strip at the screen edge while off-screen and restore
it on reveal. A debounce timer prevents an accidental edge
graze from reopening the dock.
The dock's LayerShell window is transparent; icon labels are
hardcoded white (designed to float over wallpaper on mobile).
A dark semi-transparent fill keeps labels legible on any
wallpaper without coupling to the Plasma theme color.
Shows a narrow card to the right of the app drawer popup with
Lock Screen, Restart, and Shut Down buttons. Uses SessionManagement
from org.kde.plasma.private.sessions directly, the same QML type
Logout.qml already uses. No C++ changes needed. Shares the drawer
open/close animation and dismisses with it.
The full-screen card carousel is touch-oriented and redundant
when a keyboard and mouse are available. In convergence mode,
disable it so KWin falls back to the standard Alt-Tab tabbox.
Window switching is also covered by the dock bar icons and the
Overview effect.
The mobile popup system always anchored to top-center which
looked out of place on a desktop screen. In convergence mode,
position popups at the bottom-right corner and slide them in
from below. Swipe-to-dismiss flips to match (drag down to
dismiss instead of up). Stacked card previews and the popup
drawer tap area are hidden since notifications are already
accessible in the action drawer.
Replace the full-screen slide-down sheet with two fade-in cards
anchored to the top corners. Quick settings sit top-right,
notifications top-left capped at 60% screen height. Background
scrim reduced to 30%. Redundant clock header and status bar
hidden since both are already visible in the top panel.
Wi-Fi, Bluetooth, Sound and Battery behave differently from
toggle tiles: tapping them should open a detail panel, not
flip a switch. On a phone the long-press convention handles
this, but with a mouse long-press is unnatural.
Pull these four tiles out of the grid when convergence mode
is active and show them as full-width rows above the remaining
tiles. Each row has two click zones — a toggle pill on the
left that still switches the service on/off, and a detail
area on the right (name, status, chevron) that opens the
Plasma applet popup. The grid hides the duplicates so they
only appear once.
Long-pressing a mapped quick-settings tile in convergence
mode opens a floating popup with the Plasma applet UI
instead of launching System Settings. Unmapped tiles still
open Settings.
AppletHost creates a standalone Corona to host applets
outside the shell containment tree.
open() alone does not set intendedToBeVisible, so the drawer
immediately closes itself. Call the proper toggle path instead.
Also hide the drag handle since convergence users click.
Desktop users have no visual cue that the top bar opens quick
settings. Fade in a small arrow-down icon at the bottom center
when the mouse hovers, matching the arrow-up hint on the
favourites bar.
Drawer is inside the homescreen, which sits behind windows.
Home button minimized everything to reach it. Render it in
a LayerTop window instead and skip the blanket minimizeAll
in the D-Bus handler.
Dock and space reserver hid unconditionally on maximize.
Gate both on autoHidePanelsEnabled. Make the exclusive zone
constant — dynamic changes on a contentless surface never
get committed to the compositor.