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Bind MultiEffect opacity to backdropImg.status so blur fades out when source changes (Image.Loading) and fades in when new image is ready (Image.Ready). Previously opacity was static at 0.38 so the Behavior was never triggered. |
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|---|---|---|
| .. | ||
| components | ||
| icons | ||
| ConsoleCategoryRail.qml | ||
| ConsoleGameDetail.qml | ||
| CouchSidebar.qml | ||
| DiagnosticsSheet.qml | ||
| GameCard.qml | ||
| GameDetailsSheet.qml | ||
| GameEditDialog.qml | ||
| LibraryView.qml | ||
| Main.qml | ||
| SettingsPage.qml | ||
| SidebarView.qml | ||