Add a bottom hint bar with keyboard/gamepad hints and controller-specific icons.
Also add a UI mode setting (auto/desktop/handheld) to improve the adaptive layout on different form factors.
Ensure editing a game updates the library view and the edit dialog reliably.
- Refresh the model when a Game emits change signals so filtering/sorting stays in sync.
- Reload edit fields on open/game change to avoid stale values after typing.
- Center the edit dialog with an explicit size.
Make Settings/About sheets easier to dismiss via close affordances and
press-outside behavior.
Lazy-load the AboutPage to avoid KirigamiAddons null window warnings.
Simplify About metadata and provide non-empty license text.
Set the Qt resource alias before qt_add_resources.
This ensures the embedded app icon is resolvable at runtime and avoids
fallback icons rendering incorrectly.
Ensure persistence operates on the full game list, not filtered rows.
Deduplicate imported entries by stable game ID to prevent missing games
and regressions when importing from multiple sources.
Use KDesktopFile/KConfigGroup to parse .desktop files reliably.
This avoids Categories parsing pitfalls and improves detection of KDE
stock games. Centralize game-category matching and use stable IDs
based on the full desktop-file basename.
Initial release of A-La-Karte, a unified game launcher for KDE Plasma.
Includes the QML UI, platform importers, AppStream metadata, icons,
and developer documentation.