mirror of
https://invent.kde.org/marcoa/shift-shell.git
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116 lines
3.3 KiB
QML
116 lines
3.3 KiB
QML
/*
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* Copyright 2014 Marco Martin <notmart@gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Library General Public License as
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* published by the Free Software Foundation; either version 2, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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import QtQuick 2.0
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import QtQuick.Window 2.0
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Window {
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id: window
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flags: Qt.WindowDoesNotAcceptFocus
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property int offset: 0
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color: "transparent"
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function updateState() {
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mouseArea.state = offset > slidingArea.height / 2 ? "open" : "closed";
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mouseArea.startOffset = units.iconSizes.large;
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}
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onVisibleChanged: {
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if (visible) {
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mouseArea.state = "dragging";
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}
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}
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MouseArea {
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id: mouseArea
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y: units.iconSizes.small
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width: window.width
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height: window.height - y
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clip: true
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state: "closed"
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property int startY: 0
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property int startOffset: units.iconSizes.large;
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onPressed: {
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startY = mouse.y;
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startOffset = window.offset;
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state = "dragging";
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}
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onPositionChanged: {
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window.offset = Math.min(slidingArea.height, startOffset + (mouse.y - startY));
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}
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onReleased: window.updateState()
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Rectangle {
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id: slidingArea
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width: window.width
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height: window.height
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y: -height + window.offset
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color: Qt.rgba(0, 0, 0, 0.8)
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}
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states: [
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State {
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name: "closed"
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PropertyChanges {
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target: window
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offset: 0
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}
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},
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State {
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name: "open"
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PropertyChanges {
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target: window
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offset: slidingArea.height
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}
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},
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State {
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name: "dragging"
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PropertyChanges {
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id: dragChange
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target: window
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offset: mouseArea.startOffset
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}
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}
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]
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transitions: [
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Transition {
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SequentialAnimation {
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PropertyAnimation {
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target: window
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duration: units.longDuration
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easing: Easing.InOutQuad
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properties: "offset"
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}
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ScriptAction {
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script: {
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if (mouseArea.state == "closed") {
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window.visible = false;
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}
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}
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}
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}
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}
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]
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}
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}
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