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Strut windows committed zero height to layer-shell during early init, causing a protocol error and session exit. Wrap height and exclusionZone in Math.max(1, ...) for top bar and dock. Persisted gamingModeEnabled=true with hardcoded gameCenterOpen=false hid panels with no overlay visible. Initialize gameCenterOpen from the stored setting. Fix HUD visibility regression from an emergency visible:true override. Various null-guard and positioning fixes from static analysis across the gaming shell QML. |
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