shift-shell/components/gamingshellplugin/gamepadmanager.h
Marco Allegretti bbb22b9289 Remove dead code before merge
Drop the empty loadFlatpakGames() stub — desktop .desktop files
with the Game category are already covered by loadDesktopGames().

Remove InstalledRole: the field was always true and nothing in QML
consumed it.

gamepadAt() is an internal helper; drop Q_INVOKABLE so it isn't
part of the public QML surface.
2026-04-25 10:19:04 +02:00

106 lines
2.7 KiB
C++

// SPDX-FileCopyrightText: 2026 Marco Allegretti
// SPDX-License-Identifier: EUPL-1.2
#pragma once
#include <QAbstractListModel>
#include <QTimer>
#include <qqmlregistration.h>
class QQmlEngine;
class QJSEngine;
class GamepadDevice;
class GamepadManager : public QAbstractListModel
{
Q_OBJECT
QML_ELEMENT
QML_SINGLETON
Q_PROPERTY(bool active READ active WRITE setActive NOTIFY activeChanged)
Q_PROPERTY(int count READ count NOTIFY countChanged)
Q_PROPERTY(GamepadDevice *primaryGamepad READ primaryGamepad NOTIFY primaryGamepadChanged)
Q_PROPERTY(bool hasGamepad READ hasGamepad NOTIFY countChanged)
public:
explicit GamepadManager(QObject *parent = nullptr);
~GamepadManager() override;
static GamepadManager *create(QQmlEngine *qmlEngine, QJSEngine *jsEngine);
enum Roles {
DeviceRole = Qt::UserRole + 1,
NameRole,
TypeRole,
BatteryRole,
};
Q_ENUM(Roles)
// Buttons matching SDL_GamepadButton, re-exported for QML
enum Button {
ButtonA,
ButtonB,
ButtonX,
ButtonY,
ButtonBack,
ButtonGuide,
ButtonStart,
ButtonLeftStick,
ButtonRightStick,
ButtonLeftShoulder,
ButtonRightShoulder,
ButtonDPadUp,
ButtonDPadDown,
ButtonDPadLeft,
ButtonDPadRight,
ButtonMisc1,
};
Q_ENUM(Button)
// Axes matching SDL_GamepadAxis
enum Axis {
AxisLeftX,
AxisLeftY,
AxisRightX,
AxisRightY,
AxisLeftTrigger,
AxisRightTrigger,
};
Q_ENUM(Axis)
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
QHash<int, QByteArray> roleNames() const override;
bool active() const;
void setActive(bool active);
int count() const;
bool hasGamepad() const;
GamepadDevice *primaryGamepad() const;
GamepadDevice *gamepadAt(int index) const;
Q_INVOKABLE QString buttonLabel(int button, int gamepadIndex = -1) const;
Q_SIGNALS:
void activeChanged();
void countChanged();
void primaryGamepadChanged();
void buttonPressed(int button, int gamepadIndex);
void buttonReleased(int button, int gamepadIndex);
void axisChanged(int axis, float value, int gamepadIndex);
private:
void start();
void stop();
void poll();
void addGamepad(int instanceId);
void removeGamepad(int instanceId);
int indexForInstanceId(int instanceId) const;
bool m_active = false;
bool m_sdlInitialized = false;
int m_batteryCounter = 0;
QTimer m_pollTimer;
QList<GamepadDevice *> m_gamepads;
};