shift-shell/containments/homescreens/folio/qml/RunningAppsPanelButton.qml
Marco Allegretti a3173160e2 Render shell-owned icons with theme masks
Use masked Kirigami icons with explicit theme colors for shell controls so the Shift icon theme renders reliably across light and dark surfaces. Replace the status-bar battery helper with theme icon names so battery glyphs also come from org.shift.icons.

Give the app-thumbnail close affordance a symbolic white X on a dark circular backing so it remains visible over previews.
2026-05-17 08:57:06 +02:00

64 lines
1.9 KiB
QML

// SPDX-FileCopyrightText: 2026 Marco Allegretti
// SPDX-License-Identifier: EUPL-1.2
import QtQuick
import org.kde.kirigami as Kirigami
import org.kde.plasma.components 3.0 as PC3
MouseArea {
id: button
property string iconName
property string toolTipText
property bool checked: false
signal triggered()
function _mix(base, overlay, ratio) {
return Qt.rgba(
base.r + (overlay.r - base.r) * ratio,
base.g + (overlay.g - base.g) * ratio,
base.b + (overlay.b - base.b) * ratio,
base.a + (overlay.a - base.a) * ratio)
}
width: Kirigami.Units.iconSizes.smallMedium + Kirigami.Units.smallSpacing * 2
height: width
hoverEnabled: enabled
cursorShape: enabled ? Qt.PointingHandCursor : Qt.ArrowCursor
opacity: enabled ? 1 : 0.35
onClicked: button.triggered()
Rectangle {
anchors.fill: parent
radius: Kirigami.Units.cornerRadius
color: button.containsPress
? button._mix(Kirigami.Theme.backgroundColor, Kirigami.Theme.textColor, 0.16)
: button.checked
? button._mix(Kirigami.Theme.backgroundColor, Kirigami.Theme.highlightColor, button.containsMouse ? 0.22 : 0.16)
: button.containsMouse
? button._mix(Kirigami.Theme.backgroundColor, Kirigami.Theme.textColor, 0.08)
: "transparent"
Behavior on color {
ColorAnimation { duration: Kirigami.Units.shortDuration; easing.type: Easing.OutCubic }
}
}
Kirigami.Icon {
anchors.centerIn: parent
width: Kirigami.Units.iconSizes.small
height: width
source: button.iconName
active: button.containsMouse || button.checked
isMask: true
color: Kirigami.Theme.textColor
}
PC3.ToolTip {
text: button.toolTipText
visible: button.containsMouse && button.toolTipText.length > 0
}
}