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Expose SDL_GamepadAxis as an Axis enum in GamepadManager so QML can identify axis events by name. Convert left-stick deflection into repeated grid navigation events with a 150ms interval and 0.4 deadzone. First movement fires immediately when the stick crosses the threshold. Wrap game launches in a brief fade-to-black curtain (250ms) before dismissing the overlay, giving visual feedback that the launch is in progress. |
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| .. | ||
| homescreens | ||
| panel | ||
| taskpanel | ||
| CMakeLists.txt | ||