shift-shell/components/gamingshellplugin/gamelauncherprovider.h
Marco Allegretti 764a8708f6 Deduplicate games found from multiple sources
When a game appears as both a Steam manifest and an XDG
desktop entry, drop the desktop duplicate. Steam entries are
preferred because they carry cover artwork and route through
the Steam launcher for Proton compatibility.
2026-04-20 11:24:03 +02:00

88 lines
2.6 KiB
C++

// SPDX-FileCopyrightText: 2026 Marco Allegretti
// SPDX-License-Identifier: EUPL-1.2
#pragma once
#include <QAbstractListModel>
#include <QDateTime>
#include <QList>
#include <QString>
#include <qqmlregistration.h>
#include <KSharedConfig>
class GameLauncherProvider : public QAbstractListModel
{
Q_OBJECT
QML_ELEMENT
QML_SINGLETON
Q_PROPERTY(int count READ count NOTIFY countChanged)
Q_PROPERTY(bool loading READ loading NOTIFY loadingChanged)
Q_PROPERTY(QString filterString READ filterString WRITE setFilterString NOTIFY filterStringChanged)
Q_PROPERTY(QString sourceFilter READ sourceFilter WRITE setSourceFilter NOTIFY sourceFilterChanged)
public:
explicit GameLauncherProvider(QObject *parent = nullptr);
enum Roles {
NameRole = Qt::UserRole + 1,
IconRole,
SourceRole, // "desktop", "steam", "flatpak"
StorageIdRole, // .desktop file name or launch URI
LaunchCommandRole,
ArtworkRole, // path to banner/grid image (empty if none)
InstalledRole,
};
Q_ENUM(Roles)
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
QHash<int, QByteArray> roleNames() const override;
int count() const;
bool loading() const;
QString filterString() const;
void setFilterString(const QString &filter);
QString sourceFilter() const;
void setSourceFilter(const QString &source);
Q_INVOKABLE void refresh();
Q_INVOKABLE void launch(int index);
Q_INVOKABLE void launchByStorageId(const QString &storageId);
Q_INVOKABLE QVariantList recentGames(int limit = 5) const;
Q_SIGNALS:
void countChanged();
void loadingChanged();
void filterStringChanged();
void sourceFilterChanged();
void gameLaunched(const QString &name);
private:
struct GameEntry {
QString name;
QString icon;
QString source;
QString storageId;
QString launchCommand;
QString artwork;
QDateTime lastPlayed;
bool installed = true;
};
void loadDesktopGames();
void loadSteamGames();
void loadFlatpakGames();
void deduplicateGames();
void loadRecentTimestamps();
void saveRecentTimestamp(const QString &storageId, const QDateTime &when);
void applyFilter();
QList<GameEntry> m_allGames;
QList<GameEntry> m_games; // filtered view
QString m_filterString;
QString m_sourceFilter; // empty = all, or "desktop"/"steam"/"flatpak"
KSharedConfigPtr m_config;
bool m_loading = false;
};