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Gaming shell plugin only builds when SDL3 is present. KDE CI does not provide SDL3, so the hard REQUIRED was breaking configure on every pipeline run. |
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| .. | ||
| CMakeLists.txt | ||
| gamelauncherprovider.cpp | ||
| gamelauncherprovider.h | ||
| gamemodecontrol.cpp | ||
| gamemodecontrol.h | ||
| gamepaddevice.cpp | ||
| gamepaddevice.h | ||
| gamepadmanager.cpp | ||
| gamepadmanager.h | ||
| powerprofilecontrol.cpp | ||
| powerprofilecontrol.h | ||