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Gaming shell plugin only builds when SDL3 is present. KDE CI does not provide SDL3, so the hard REQUIRED was breaking configure on every pipeline run.
19 lines
659 B
CMake
19 lines
659 B
CMake
# SPDX-FileCopyrightText: 2021 Devin Lin <devin@kde.org>
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# SPDX-FileCopyrightText: 2017-2021 Marco Martin <mart@kde.org>
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_subdirectory(waydroidintegrationplugin)
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add_subdirectory(hapticsplugin)
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add_subdirectory(mobileshell)
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add_subdirectory(mobileshellstate)
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add_subdirectory(quicksettingsplugin)
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add_subdirectory(rotationplugin)
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add_subdirectory(windowplugin)
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add_subdirectory(shellsettingsplugin)
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add_subdirectory(wallpaperimageplugin)
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add_subdirectory(dpmsplugin)
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add_subdirectory(screenbrightnessplugin)
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add_subdirectory(raiselockscreenplugin)
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if(SDL3_FOUND)
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add_subdirectory(gamingshellplugin)
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endif()
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