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https://invent.kde.org/marcoa/shift-shell.git
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Full-screen layer-shell overlay containing a game library grid (XDG Game category, filtered via ApplicationListSearchModel) and a panel of running tasks built on TaskManager.TasksModel. Keyboard-navigable with directional focus between the running tasks row and the game grid. A persistent HUD button lets the user return after launching a game. Exiting gaming mode requires an explicit confirmation dialog. The overlay is a Window with LayerShell.LayerTop so it sits above running application windows without covering system notifications.
49 lines
1.5 KiB
QML
49 lines
1.5 KiB
QML
// SPDX-FileCopyrightText: 2026 Marco Allegretti
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// SPDX-License-Identifier: EUPL-1.2
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import QtQuick
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import QtQuick.Controls as QQC2
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import QtQuick.Window
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import org.kde.kirigami as Kirigami
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import org.kde.plasma.private.mobileshell.shellsettingsplugin as ShellSettings
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import org.kde.layershell 1.0 as LayerShell
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Window {
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id: root
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signal openRequested()
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width: Kirigami.Units.gridUnit * 4
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height: Kirigami.Units.gridUnit * 2
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color: "transparent"
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flags: Qt.FramelessWindowHint
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LayerShell.Window.scope: "gaming-hud"
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LayerShell.Window.layer: LayerShell.Window.LayerOverlay
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LayerShell.Window.anchors: LayerShell.Window.AnchorTop | LayerShell.Window.AnchorRight
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LayerShell.Window.exclusionZone: 0
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LayerShell.Window.keyboardInteractivity: LayerShell.Window.KeyboardInteractivityNone
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opacity: visible ? 1 : 0
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Behavior on opacity {
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NumberAnimation { duration: Kirigami.Units.longDuration; easing.type: Easing.InOutQuad }
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}
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Rectangle {
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anchors.fill: parent
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anchors.margins: Kirigami.Units.smallSpacing
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radius: height / 2
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color: Qt.rgba(0, 0, 0, 0.55)
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QQC2.ToolButton {
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anchors.centerIn: parent
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icon.name: "input-gaming"
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icon.color: "white"
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display: QQC2.AbstractButton.IconOnly
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QQC2.ToolTip.visible: hovered
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QQC2.ToolTip.text: i18n("Game Center")
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onClicked: root.openRequested()
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}
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}
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}
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