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Both launch() and launchByStorageId() duplicated the process spawn, signal emission, and timestamp bookkeeping. Move it to a single private launchEntry(GameEntry&) method. |
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| .. | ||
| CMakeLists.txt | ||
| gamelauncherprovider.cpp | ||
| gamelauncherprovider.h | ||
| gamepaddevice.cpp | ||
| gamepaddevice.h | ||
| gamepadmanager.cpp | ||
| gamepadmanager.h | ||