shift-shell/components/gamingshellplugin
Marco Allegretti daa8fc7d8a Extract common launch logic into launchEntry
Both launch() and launchByStorageId() duplicated the process
spawn, signal emission, and timestamp bookkeeping. Move it to
a single private launchEntry(GameEntry&) method.
2026-04-20 11:39:50 +02:00
..
CMakeLists.txt Add cover art, search, filters, and recently played 2026-04-20 10:03:41 +02:00
gamelauncherprovider.cpp Extract common launch logic into launchEntry 2026-04-20 11:39:50 +02:00
gamelauncherprovider.h Extract common launch logic into launchEntry 2026-04-20 11:39:50 +02:00
gamepaddevice.cpp Add gamingshellplugin with SDL3 and game library 2026-04-20 09:46:41 +02:00
gamepaddevice.h Add gamingshellplugin with SDL3 and game library 2026-04-20 09:46:41 +02:00
gamepadmanager.cpp Add gamingshellplugin with SDL3 and game library 2026-04-20 09:46:41 +02:00
gamepadmanager.h Add left-stick navigation and launch fade transition 2026-04-20 11:23:55 +02:00