shift-shell/components/gamingshellplugin/gamelauncherprovider.h
Marco Allegretti 26945e83fa Show Waydroid apps in Game Center
Read the Waydroid allowlist from plasmamobilerc and treat matching
Waydroid launchers as their own source in the gaming shell.

Surface that source in Game Center so Android titles get their own tab,
source chip, and empty-state guidance.
2026-04-24 09:40:53 +02:00

120 lines
4.1 KiB
C++

// SPDX-FileCopyrightText: 2026 Marco Allegretti
// SPDX-License-Identifier: EUPL-1.2
#pragma once
#include <QAbstractListModel>
#include <QDateTime>
#include <QList>
#include <QString>
#include <QTimer>
#include <qqmlregistration.h>
#include <KConfigWatcher>
#include <KSharedConfig>
class GameLauncherProvider : public QAbstractListModel
{
Q_OBJECT
QML_ELEMENT
QML_SINGLETON
Q_PROPERTY(int count READ count NOTIFY countChanged)
Q_PROPERTY(bool loading READ loading NOTIFY loadingChanged)
Q_PROPERTY(QString filterString READ filterString WRITE setFilterString NOTIFY filterStringChanged)
Q_PROPERTY(QString sourceFilter READ sourceFilter WRITE setSourceFilter NOTIFY sourceFilterChanged)
Q_PROPERTY(bool overlayEnabled READ overlayEnabled WRITE setOverlayEnabled NOTIFY overlayEnabledChanged)
Q_PROPERTY(bool launchPending READ launchPending NOTIFY launchPendingChanged)
Q_PROPERTY(QString pendingLaunchName READ pendingLaunchName NOTIFY launchPendingChanged)
Q_PROPERTY(QString lastLaunchError READ lastLaunchError NOTIFY lastLaunchErrorChanged)
public:
explicit GameLauncherProvider(QObject *parent = nullptr);
enum Roles {
NameRole = Qt::UserRole + 1,
IconRole,
SourceRole, // "desktop", "waydroid", "steam", "flatpak"
StorageIdRole, // .desktop file name or launch URI
LaunchCommandRole,
ArtworkRole, // path to banner/grid image (empty if none)
InstalledRole,
};
Q_ENUM(Roles)
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role) const override;
QHash<int, QByteArray> roleNames() const override;
int count() const;
bool loading() const;
QString filterString() const;
void setFilterString(const QString &filter);
QString sourceFilter() const;
void setSourceFilter(const QString &source);
bool overlayEnabled() const;
void setOverlayEnabled(bool enabled);
bool launchPending() const;
QString pendingLaunchName() const;
QString lastLaunchError() const;
Q_INVOKABLE void refresh();
Q_INVOKABLE void launch(int index);
Q_INVOKABLE void launchByStorageId(const QString &storageId);
Q_INVOKABLE QVariantList recentGames(int limit = 5) const;
Q_INVOKABLE void clearPendingLaunch();
Q_INVOKABLE void clearLastLaunchError();
Q_SIGNALS:
void countChanged();
void loadingChanged();
void filterStringChanged();
void sourceFilterChanged();
void overlayEnabledChanged();
void launchPendingChanged();
void lastLaunchErrorChanged();
void gameLaunched(const QString &name);
void gameLaunchFailed(const QString &name, const QString &error);
private:
struct GameEntry {
QString name;
QString icon;
QString source;
QString storageId;
QString launchCommand;
QString artwork;
QDateTime lastPlayed;
bool installed = true;
};
void loadDesktopGames();
void loadSteamGames();
void loadFlatpakGames();
void loadLutrisGames();
void loadHeroicGames();
void deduplicateGames();
void loadRecentTimestamps();
void saveRecentTimestamp(const QString &storageId, const QDateTime &when);
void applyFilter();
void launchEntry(GameEntry &entry);
// Returns the current m_allGames index for the storage id.
// Callers must re-lookup after any mutation that can rebuild or reorder the list.
int findEntryIndexByStorageId(const QString &storageId) const;
void markLaunchSucceeded(const QString &storageId, const QString &name);
void markLaunchFailed(const QString &name, const QString &error);
void setPendingLaunch(const QString &name);
QList<GameEntry> m_allGames;
QList<GameEntry> m_games; // filtered view
QString m_filterString;
QString m_sourceFilter; // empty = all, or a specific source such as "desktop" or "waydroid"
KSharedConfigPtr m_config;
bool m_loading = false;
bool m_overlayEnabled = false;
bool m_launchPending = false;
QString m_pendingLaunchName;
QString m_lastLaunchError;
QTimer m_pendingLaunchTimer;
KConfigWatcher::Ptr m_configWatcher;
};