Commit graph

9 commits

Author SHA1 Message Date
33ebcce63b Polish gaming mode session flow and legends
Save and restore dynamic tiling across gaming sessions, close conflicting homescreen surfaces when entering gaming mode, and make gamepad legends adaptive for non-gamepad input with wrapped labels.
2026-06-01 15:20:36 +02:00
b1f8d17f88 Apply accent-aware shell surface theming
Add a shared SurfaceColors helper and route shell, action drawer, popup,
and Folio surfaces through accent-aware background colors.
2026-06-01 12:38:17 +02:00
88a4f5883b Move Folio gaming surfaces to shared motion
Use Motion tokens for the Game Center overlay, gaming HUD, quick settings drawer, and running-games panel. Keep gaming mode settings and gamepad behavior unchanged.
2026-05-21 11:14:00 +02:00
a3173160e2 Render shell-owned icons with theme masks
Use masked Kirigami icons with explicit theme colors for shell controls so the Shift icon theme renders reliably across light and dark surfaces. Replace the status-bar battery helper with theme icon names so battery glyphs also come from org.shift.icons.

Give the app-thumbnail close affordance a symbolic white X on a dark circular backing so it remains visible over previews.
2026-05-17 08:57:06 +02:00
b42ef44e23 Add MangoHud overlay, FPS cap, and game pinning
Inject MangoHud when launching desktop and command-line games.
MANGOHUD_CONFIG is built per-launch via a QProcess instance so
env vars are isolated to each child process — qputenv is not used.

Global overlay toggle and FPS cap (Off/30/40/60) are stored as
properties on GameLauncherProvider and reflected in the quick
settings panel. Per-game overrides stored in plasmamobilerc under
[GamingPerGame/<storageId>] take precedence over the globals at
launch time.

Games can be pinned to the top of the grid. The pinned set is
persisted in plasmamobilerc [GamingPinned] and restored on start.
applyFilter() uses stable_sort so pinned games float to the top
while alphabetical order is preserved within each group.
2026-04-25 09:48:25 +02:00
4dd0e17afb Track launch state in Game Center
Record recent launches only after the launcher reports success instead of
optimistically on every attempt. For desktop entries, wait for the
ApplicationLauncherJob result; for detached commands, use startDetached's
return value and show an inline error when startup fails.

Parse Steam libraryfolders and app manifests as KeyValues instead of
matching individual lines. This makes Steam discovery less brittle when
the files contain comments, nested blocks, or different formatting.

Keep Continue Playing visible alongside Running and show a temporary
launching state so the overlay does not pretend a task already exists.
Rename the GameMode status text to say what the shell actually knows.
2026-04-22 11:36:49 +02:00
d913c2ab0a Improve SDL gamepad prompts and feedback
Use SDL button labels so shell prompts match the connected
controller instead of always using Xbox-style wording. Expose
trigger rumble, touchpad count, gyro, and accelerometer support
through the gamepad wrapper and surface the relevant capability
labels in the overlay.

Enable background gamepad events and add short rumble feedback
for major shell actions such as opening quick settings, opening
the exit prompt, and launching a game.
2026-04-21 09:57:51 +02:00
55f778ebe8 Refine gaming quick settings visuals and toggles
Expose missing gaming controls directly in the panel so they
remain reachable in convergence mode. Add toggles for DND,
Launch Hint, Night Color, and Perf Overlay with gamepad focus
order updates.

Restyle brightness and volume sliders with rounded Plasma-themed
tracks and handles to remove harsh bar visuals while keeping
existing behavior unchanged.
2026-04-21 09:08:49 +02:00
bcb985c652 Add quick settings panel and game sources
Slide-out panel with brightness, volume, Wi-Fi, Bluetooth,
and airplane mode. Fully gamepad-navigable; D-pad and stick
input routed to the panel while open. System status bar
(clock, battery, connectivity) added to game center header.

Lutris games discovered from ~/.local/share/lutris/pga.db,
Heroic from ~/.config/heroic/store_cache/ JSON files.
Deduplication extended to cover all launcher sources.

Desktop entries launched via KIO::ApplicationLauncherJob to
expand Exec field codes. Generic commands parsed with
KShell::splitArgs. SQLite uses RAII cleanup guard.

Clamped SDL axis, rumble, and LED values. Renamed rumble
params from frequency to intensity. GamepadManager uses
singleton factory. setPlayerIndex checks SDL return.

FavouritesBar popup uses screen virtualX/Y for multi-monitor.
2026-04-20 14:09:33 +02:00