Record app launches from window creation so recent and most-used
lists survive after windows close.
Use those models in the convergence launcher and keep the hover
surface in the unified chrome.
qmllint shipped with Qt 6.12 segfaults on the inline component
definition inside RunningAppsPanel.qml, breaking the
suse_tumbleweed_qt612 KDE Invent CI job. Move PanelIconButton out
to a sibling RunningAppsPanelButton.qml so qmllint never has to
parse a UiInlineComponent here.
The extracted file inlines its own colour-mix helper to keep it
self-contained and avoid leaking RunningAppsPanel internals.
Show running windows in the app drawer with previews, window
actions, and virtual desktop controls. Hide dock task icons while
the panel is open so the same windows are not duplicated.
Use TaskManager to move windows between desktops, and expose
desktop activation through the containment.
Slide-out panel with brightness, volume, Wi-Fi, Bluetooth,
and airplane mode. Fully gamepad-navigable; D-pad and stick
input routed to the panel while open. System status bar
(clock, battery, connectivity) added to game center header.
Lutris games discovered from ~/.local/share/lutris/pga.db,
Heroic from ~/.config/heroic/store_cache/ JSON files.
Deduplication extended to cover all launcher sources.
Desktop entries launched via KIO::ApplicationLauncherJob to
expand Exec field codes. Generic commands parsed with
KShell::splitArgs. SQLite uses RAII cleanup guard.
Clamped SDL axis, rumble, and LED values. Renamed rumble
params from frequency to intensity. GamepadManager uses
singleton factory. setPlayerIndex checks SDL return.
FavouritesBar popup uses screen virtualX/Y for multi-monitor.
Grid tiles now show Steam library artwork when available,
falling back to icon+label for games without cover art.
Cell proportions adjusted to 2:3 for portrait covers.
Search bar filters the library by name. Source tabs filter
by All/Steam/Desktop. Both properties live in C++ so QML
just binds filterString and sourceFilter.
"Continue Playing" row shows the last 5 launched games
with artwork, persisted across sessions via plasmamobilerc.
Remove orphaned GameTile.qml (replaced by inline delegate).
Full-screen layer-shell overlay containing a game library grid
(XDG Game category, filtered via ApplicationListSearchModel) and
a panel of running tasks built on TaskManager.TasksModel.
Keyboard-navigable with directional focus between the running
tasks row and the game grid. A persistent HUD button lets the
user return after launching a game. Exiting gaming mode requires
an explicit confirmation dialog.
The overlay is a Window with LayerShell.LayerTop so it sits above
running application windows without covering system notifications.
A panel between the drawer and the power panel lists the XDG
categories installed on the device as icon-and-label tiles.
Tapping one filters the app list; text search still applies
on top. The filter resets each time the drawer opens. Audio,
Video and Settings fold into their parent groups to match
Kickoff.
Hovering a running-app icon in the dock shows a live PipeWire
thumbnail of the window via zkde_screencast. Falls back to the
app icon when the stream isn't available. Clicking the thumbnail
activates the window.
Uses a tooltip-type Window so the popup renders above app windows
instead of being clipped to the panel surface.
In convergence mode the separate navigation panel is redundant
with window title-bar controls. Remove it by setting its
thickness to zero and visibility to false, then embed Home and
Overview buttons at the left and right ends of the favourites
bar. Running application icons with context menus are shown
between the favourites and the Overview button.
Add HomeScreen::triggerOverview() to invoke the KWin Overview
shortcut over D-Bus so the homescreen containment can open it
without access to the task-panel Plasmoid.
This refactors the homescreen state object to isolate drag & drop from
swipe states, allowing for using proper system-level drag & drop for delegate
movement. This then ports the new applet list to use it.
This switching Folio and Halcyon to define their settings as a
containment config so that it fits in with the other containment
options.
This removes the convoluted maze of nested settings windows due to
wrapping the containment settings with a custom settings window around
it.