mirror of
https://invent.kde.org/marcoa/shift-shell.git
synced 2026-04-26 14:23:09 +00:00
homescreens/folio: Improve widget configuring controls
Increase the touch padding for resize handles to make it easier to drag, and shrink the configure button if it doesn't fit
This commit is contained in:
parent
262a8392a5
commit
fcae624d12
3 changed files with 14 additions and 9 deletions
|
|
@ -189,6 +189,7 @@ Item {
|
|||
id: button
|
||||
icon.name: 'settings-configure'
|
||||
text: i18n('Options')
|
||||
display: (resizeFrame.handleContainer.width > Kirigami.Units.gridUnit * 7) ? PC3.Button.TextBesideIcon : PC3.Button.IconOnly
|
||||
|
||||
readonly property var handleContainer: resizeFrame.handleContainer
|
||||
x: Math.round(handleContainer.x + (handleContainer.width / 2) - (width / 2))
|
||||
|
|
|
|||
|
|
@ -7,15 +7,17 @@ import '../delegate'
|
|||
|
||||
MouseArea {
|
||||
id: root
|
||||
height: 10
|
||||
width: 10
|
||||
height: 10 + touchPadding * 2
|
||||
width: 10 + touchPadding * 2
|
||||
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
readonly property real touchPadding: 20
|
||||
|
||||
property int orientation
|
||||
|
||||
signal dragEvent(real leftEdgeDelta, real rightEdgeDelta, real topEdgeDelta, real bottomEdgeDelta)
|
||||
|
||||
cursorShape: Qt.PointingHandCursor
|
||||
|
||||
drag {
|
||||
target: root
|
||||
axis: {
|
||||
|
|
@ -72,7 +74,9 @@ MouseArea {
|
|||
}
|
||||
|
||||
Rectangle {
|
||||
id: rect
|
||||
anchors.fill: parent
|
||||
anchors.margins: root.touchPadding
|
||||
color: 'white'
|
||||
radius: width / 2
|
||||
|
||||
|
|
@ -85,8 +89,8 @@ MouseArea {
|
|||
|
||||
xScale: scaleFactor
|
||||
yScale: scaleFactor
|
||||
origin.x: root.width / 2
|
||||
origin.y: root.height / 2
|
||||
origin.x: rect.width / 2
|
||||
origin.y: rect.height / 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -187,7 +187,7 @@ Item {
|
|||
x: resizeOutline.x + Math.round(resizeOutline.width / 2) - Math.round(width / 2)
|
||||
y: resizeOutline.y - Math.round(height / 2)
|
||||
|
||||
width: Math.round(Math.max(height, resizeOutline.width * 0.3))
|
||||
width: Math.round(Math.max(height, resizeOutline.width * 0.3)) + touchPadding * 2
|
||||
|
||||
onPressed: pressedHandler(orientation)
|
||||
onDragEvent: (leftEdgeDelta, rightEdgeDelta, topEdgeDelta, bottomEdgeDelta) => dragHandler(orientation, leftEdgeDelta, rightEdgeDelta, topEdgeDelta, bottomEdgeDelta)
|
||||
|
|
@ -201,7 +201,7 @@ Item {
|
|||
x: resizeOutline.x - (width / 2)
|
||||
y: resizeOutline.y + (resizeOutline.height / 2) - (height / 2)
|
||||
|
||||
height: Math.round(Math.max(width, resizeOutline.height * 0.3))
|
||||
height: Math.round(Math.max(width, resizeOutline.height * 0.3)) + touchPadding * 2
|
||||
|
||||
onPressed: pressedHandler(orientation)
|
||||
onDragEvent: (leftEdgeDelta, rightEdgeDelta, topEdgeDelta, bottomEdgeDelta) => dragHandler(orientation, leftEdgeDelta, rightEdgeDelta, topEdgeDelta, bottomEdgeDelta)
|
||||
|
|
@ -215,7 +215,7 @@ Item {
|
|||
x: resizeOutline.x + resizeOutline.width - (width / 2)
|
||||
y: resizeOutline.y + (resizeOutline.height / 2) - (height / 2)
|
||||
|
||||
height: Math.round(Math.max(width, resizeOutline.height * 0.3))
|
||||
height: Math.round(Math.max(width, resizeOutline.height * 0.3)) + touchPadding * 2
|
||||
|
||||
onPressed: pressedHandler(orientation)
|
||||
onDragEvent: (leftEdgeDelta, rightEdgeDelta, topEdgeDelta, bottomEdgeDelta) => dragHandler(orientation, leftEdgeDelta, rightEdgeDelta, topEdgeDelta, bottomEdgeDelta)
|
||||
|
|
@ -229,7 +229,7 @@ Item {
|
|||
x: resizeOutline.x + (resizeOutline.width / 2) - (width / 2)
|
||||
y: resizeOutline.y + resizeOutline.height - (height / 2)
|
||||
|
||||
width: Math.round(Math.max(height, resizeOutline.width * 0.3))
|
||||
width: Math.round(Math.max(height, resizeOutline.width * 0.3)) + touchPadding * 2
|
||||
|
||||
onPressed: pressedHandler(orientation)
|
||||
onDragEvent: (leftEdgeDelta, rightEdgeDelta, topEdgeDelta, bottomEdgeDelta) => dragHandler(orientation, leftEdgeDelta, rightEdgeDelta, topEdgeDelta, bottomEdgeDelta)
|
||||
|
|
|
|||
Loading…
Reference in a new issue