shift-shell/kwin/scripts/shift-tiling/contents/ui/main.qml

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// SPDX-FileCopyrightText: 2026 Marco Allegretti
// SPDX-License-Identifier: EUPL-1.2
//
// SHIFT Dynamic Tiling — KWin declarative script
//
// Architecture:
// - One ScreenState per output, keyed by output.name
// - Each ScreenState holds an ordered list of TileNodes
// - A TileNode is { win, rect } where rect is absolute in-screen coordinates
// - On any change (add/remove/resize) the layout is recomputed from scratch
// for the affected screen using a BSP algorithm
// - Drag detection uses interactiveMoveResizeStarted/Stepped/Finished
// - Snap zones are the 6 screen-edge regions (left/right/top/corners)
// - Gap: outer 8px on screen edges, inner 8px between tiles (4px each side)
import QtQuick
import org.kde.kwin as KWinComponents
import org.kde.plasma.private.mobileshell.shellsettingsplugin as ShellSettings
Item {
id: root
// ── Configuration ───────────────────────────────────────────────────────
readonly property int outerGap: 8
readonly property int innerGap: 8 // half applied to each edge → 4px per tile
readonly property int insertZoneThickness: 48
// ── State ───────────────────────────────────────────────────────────────
// Per-screen tile list. Key: output.name Value: [{win, rect}]
// rect is a Qt.rect in absolute screen coordinates.
property var screenTiles: ({})
// Windows the user has manually floated (by UUID string).
property var floatedWindows: ({})
// Windows whose interactive move/resize signals are already connected.
property var dragConnectedWindows: ({})
property int lastWindowRequestSerial: ShellSettings.Settings.dynamicTilingWindowRequestSerial
// Drag state.
//
// Behaviour: dragging a tile and dropping it onto ANOTHER tile swaps or
// inserts based on the cursor zone. Dropping inside the work area but
// outside another tile restores the original slot. Dropping outside the
// work area floats the window, giving users a visible escape hatch from
// the tiled layout.
property var draggingWindow: null
property bool dragOutlineActive: false
property string dragDropMode: "" // "swap", "insert", "restore", or "float"
property rect dragOutlineRect: Qt.rect(0, 0, 0, 0)
// Reorder state — kept stable while dragging so the rest of the layout
// doesn't shuffle under the cursor.
property string dragSourceScreen: ""
property int dragSourceIndex: -1
property rect dragSourceRect: Qt.rect(0, 0, 0, 0)
property var dragSwapTarget: null // {screen, index, rect} of tile under cursor
property var dragInsertTarget: null // {screen, index, insertIndex, rect} preview slot
readonly property int floatEscapeMargin: 32
// Deferred retile queue.
// The dockSpaceReserver LayerShell exclusive zone needs one Wayland
// roundtrip after setMaximize() before KWin updates MaximizeArea.
// We queue output names and flush after 200 ms — same pattern as
// convergentwindows constrainAfterRestoreTimer.
property var pendingRetile: []
Timer {
id: retileTimer
interval: 200
repeat: false
onTriggered: {
const queue = root.pendingRetile.slice();
root.pendingRetile = [];
const done = {};
for (let i = 0; i < queue.length; i++) {
if (!done[queue[i]]) {
done[queue[i]] = true;
root.retileScreen(queue[i]);
}
}
}
}
function scheduleRetile(outputName) {
const q = root.pendingRetile.slice();
if (q.indexOf(outputName) < 0) q.push(outputName);
root.pendingRetile = q;
retileTimer.restart();
}
// ── Tiling guard ────────────────────────────────────────────────────────
// Active when convergence is on, gaming is off, AND the user has
// dynamic tiling enabled in quick settings. When this returns false
// the script is fully inert and KWin's native quick-tile behaviour
// owns window placement.
function isConvergence() {
return ShellSettings.Settings.convergenceModeEnabled &&
!ShellSettings.Settings.gamingModeEnabled &&
ShellSettings.Settings.dynamicTilingEnabled;
}
// Mirror the same guard used by convergentwindows: only normalWindow is
// reliable in the KWin 6 declarative script API. Add maximizable to
// avoid calling setMaximize on layer-shell / panel surfaces.
function shouldIgnore(win) {
if (!win || win.deleted) return true;
if (!win.normalWindow) return true; // panels, dock, desktop, layer-shell
if (!win.maximizable) return true; // fixed/special surfaces
if (win.fullScreen) return true;
// Skip xwaylandvideobridge (same as convergentwindows)
if (win.resourceClass === "xwaylandvideobridge") return true;
return false;
}
function shouldFloat(win) {
if (!win) return true;
// Fixed-size windows (won't tile sensibly)
const minW = win.minSize ? win.minSize.width : 0;
const maxW = win.maxSize ? win.maxSize.width : 0;
const minH = win.minSize ? win.minSize.height : 0;
const maxH = win.maxSize ? win.maxSize.height : 0;
if (minW > 0 && maxW > 0 && minW >= maxW) return true;
if (minH > 0 && maxH > 0 && minH >= maxH) return true;
// Manually floated
if (floatedWindows[windowKey(win)]) return true;
return false;
}
function isTileable(win) {
if (!isConvergence()) return false;
if (shouldIgnore(win)) return false;
if (shouldFloat(win)) return false;
return true;
}
// ── Layout engine ───────────────────────────────────────────────────────
function workRect(win) {
const output = win.output;
const desktop = win.desktops[0];
if (!output || !desktop) return null;
return KWinComponents.Workspace.clientArea(
KWinComponents.Workspace.MaximizeArea, output, desktop);
}
// Apply outer + inner gaps to a list of rects that together tile a screen.
// outer: gap between screen edge and tile
// inner: total gap between two adjacent tiles (split equally, so 4px each side)
function applyGaps(rects, workArea) {
if (!rects || rects.length === 0) return rects;
const half = innerGap / 2;
const result = [];
for (let i = 0; i < rects.length; i++) {
let r = rects[i];
// Determine which edges touch the work area boundary
const atLeft = Math.abs(r.x - workArea.x) < 2;
const atTop = Math.abs(r.y - workArea.y) < 2;
const atRight = Math.abs((r.x + r.width) - (workArea.x + workArea.width)) < 2;
const atBottom = Math.abs((r.y + r.height) - (workArea.y + workArea.height)) < 2;
const left = atLeft ? outerGap : half;
const top = atTop ? outerGap : half;
const right = atRight ? outerGap : half;
const bottom = atBottom ? outerGap : half;
result.push(Qt.rect(
r.x + left,
r.y + top,
r.width - left - right,
r.height - top - bottom
));
}
return result;
}
// Binary-space-partition layout.
// Splits `area` recursively for `n` windows.
// Returns an ordered array of Qt.rect (without gaps applied).
function bspRects(area, n) {
if (n <= 0) return [];
if (n === 1) return [area];
// Pick split axis: split the longer dimension
const splitHorizontally = area.width >= area.height;
const rects = [];
if (splitHorizontally) {
// Left half gets one window; right half gets (n-1)
const leftW = Math.round(area.width / 2);
const left = Qt.rect(area.x, area.y, leftW, area.height);
const right = Qt.rect(area.x + leftW, area.y, area.width - leftW, area.height);
rects.push(left);
const sub = bspRects(right, n - 1);
for (let i = 0; i < sub.length; i++) rects.push(sub[i]);
} else {
// Top half gets one window; bottom half gets (n-1)
const topH = Math.round(area.height / 2);
const top = Qt.rect(area.x, area.y, area.width, topH);
const bottom = Qt.rect(area.x, area.y + topH, area.width, area.height - topH);
rects.push(top);
const sub = bspRects(bottom, n - 1);
for (let i = 0; i < sub.length; i++) rects.push(sub[i]);
}
return rects;
}
// Recompute and apply layout for a single screen.
function retileScreen(outputName) {
const tiles = screenTiles[outputName];
if (!tiles || tiles.length === 0) return;
// Get work area from the first window's output
let area = null;
for (let i = 0; i < tiles.length; i++) {
const r = workRect(tiles[i].win);
if (r) { area = r; break; }
}
if (!area) return;
const n = tiles.length;
const rawRects = bspRects(area, n);
const gappedRects = applyGaps(rawRects, area);
for (let i = 0; i < tiles.length; i++) {
const win = tiles[i].win;
if (!win || win.deleted) continue;
const r = gappedRects[i];
tiles[i].rect = r;
win.frameGeometry = r;
}
// Trigger a binding update
screenTiles[outputName] = tiles.slice();
}
// Retile all screens.
function retileAll() {
for (const name in screenTiles) {
retileScreen(name);
}
}
// Add a window to its screen's tile list and retile.
function addWindow(win) {
if (!isTileable(win)) return;
connectDragHandlers(win);
const output = win.output;
if (!output) return;
const name = output.name;
if (!screenTiles[name]) {
screenTiles[name] = [];
}
// Avoid duplicates
const tiles = screenTiles[name];
for (let i = 0; i < tiles.length; i++) {
if (windowKey(tiles[i].win) === windowKey(win)) return;
}
tiles.push({ win: win, rect: Qt.rect(0, 0, 0, 0) });
screenTiles[name] = tiles;
// Un-maximize now so the exclusive-zone Wayland roundtrip begins;
// retileScreen runs 200 ms later when MaximizeArea has settled.
// (Same pattern as convergentwindows constrainAfterRestoreTimer.)
if (win.maximizable) win.setMaximize(false, false);
win.noBorder = false;
scheduleRetile(name);
}
// Remove a window from its screen's tile list and retile.
function removeWindow(win) {
if (!win) return;
const output = win.output;
const name = output ? output.name : null;
// Search all screens (window may have been moved)
for (const sName in screenTiles) {
const tiles = screenTiles[sName];
for (let i = 0; i < tiles.length; i++) {
if (windowKey(tiles[i].win) === windowKey(win)) {
tiles.splice(i, 1);
screenTiles[sName] = tiles;
retileScreen(sName);
return;
}
}
}
}
function windowKey(win) {
return win && win.internalId !== undefined ? String(win.internalId) : "";
}
function findWindowById(windowId) {
const wanted = String(windowId);
const wins = KWinComponents.Workspace.windows;
for (let i = 0; i < wins.length; i++) {
if (windowKey(wins[i]) === wanted) {
return wins[i];
}
}
return null;
}
function floatWindow(win) {
const key = windowKey(win);
if (!key) return;
floatedWindows[key] = true;
removeWindow(win);
}
function tileWindow(win) {
const key = windowKey(win);
if (!key) return;
delete floatedWindows[key];
if (isTileable(win)) {
addWindow(win);
}
}
function connectDragHandlers(win) {
const key = windowKey(win);
if (!key || dragConnectedWindows[key]) return;
dragConnectedWindows[key] = true;
win.interactiveMoveResizeStarted.connect(function() { root.onDragStart(win); });
win.interactiveMoveResizeStepped.connect(function(geo) { root.onDragStep(win, geo); });
win.interactiveMoveResizeFinished.connect(function() { root.onDragEnd(win); });
}
function handleWindowTilingRequest() {
const serial = ShellSettings.Settings.dynamicTilingWindowRequestSerial;
if (serial === lastWindowRequestSerial) return;
lastWindowRequestSerial = serial;
if (!isConvergence()) return;
const win = findWindowById(ShellSettings.Settings.dynamicTilingWindowRequestId);
if (!win || shouldIgnore(win)) return;
const action = ShellSettings.Settings.dynamicTilingWindowRequestAction;
if (action === "float") {
floatWindow(win);
} else if (action === "tile") {
tileWindow(win);
}
}
// ── Keyboard navigation helpers ──────────────────────────────────────────
function centreOf(rect) {
return { x: rect.x + rect.width / 2, y: rect.y + rect.height / 2 };
}
// Find the tile on-screen whose centre is most in `direction` from `fromRect`.
// direction: "left"|"right"|"up"|"down"
function findNeighbour(fromWin, direction) {
const outputName = fromWin.output ? fromWin.output.name : null;
if (!outputName) return null;
const tiles = screenTiles[outputName];
if (!tiles) return null;
const from = fromWin.frameGeometry;
const fc = centreOf(from);
let best = null;
let bestScore = Infinity;
for (let i = 0; i < tiles.length; i++) {
const t = tiles[i];
if (windowKey(t.win) === windowKey(fromWin)) continue;
const tc = centreOf(t.rect);
const dx = tc.x - fc.x;
const dy = tc.y - fc.y;
let inDirection = false;
let primary = 0;
let secondary = 0;
switch (direction) {
case "left": inDirection = dx < -5; primary = -dx; secondary = Math.abs(dy); break;
case "right": inDirection = dx > 5; primary = dx; secondary = Math.abs(dy); break;
case "up": inDirection = dy < -5; primary = -dy; secondary = Math.abs(dx); break;
case "down": inDirection = dy > 5; primary = dy; secondary = Math.abs(dx); break;
}
if (!inDirection) continue;
// Score: penalise perpendicular distance lightly
const score = primary + secondary * 0.3;
if (score < bestScore) { bestScore = score; best = t.win; }
}
return best;
}
// ── Workspace connections ─────────────────────────────────────────────
Connections {
target: KWinComponents.Workspace
function onWindowAdded(win) {
if (isTileable(win)) {
addWindow(win);
}
}
function onWindowRemoved(win) {
const key = root.windowKey(win);
if (key) delete root.dragConnectedWindows[key];
root.removeWindow(win);
}
}
Connections {
target: ShellSettings.Settings
function onConvergenceModeEnabledChanged() {
if (isConvergence()) {
// Tile all existing normal windows
const wins = KWinComponents.Workspace.windows;
for (let i = 0; i < wins.length; i++) {
addWindow(wins[i]);
}
} else {
// Clear all tiles — the convergentwindows script will re-maximize
screenTiles = {};
}
}
function onGamingModeEnabledChanged() {
if (ShellSettings.Settings.gamingModeEnabled) {
screenTiles = {};
} else if (isConvergence()) {
const wins = KWinComponents.Workspace.windows;
for (let i = 0; i < wins.length; i++) {
addWindow(wins[i]);
}
}
}
function onDynamicTilingEnabledChanged() {
if (isConvergence()) {
const wins = KWinComponents.Workspace.windows;
for (let i = 0; i < wins.length; i++) {
addWindow(wins[i]);
}
} else {
// Tiling turned off — leave windows where they are.
screenTiles = {};
}
}
function onDynamicTilingWindowRequestChanged() {
root.handleWindowTilingRequest();
}
}
// ── Drag handlers ─────────────────────────────────────────────────────
// Find the (screen, index) of an existing tile holding this window.
function findTileSlot(win) {
for (const sName in screenTiles) {
const tiles = screenTiles[sName];
for (let i = 0; i < tiles.length; i++) {
if (tiles[i].win && windowKey(tiles[i].win) === windowKey(win)) {
return { screen: sName, index: i };
}
}
}
return null;
}
// Find the tile under a cursor position, ignoring the dragged window.
function findTileAtCursor(cursor, ignoreWin) {
for (const sName in screenTiles) {
const tiles = screenTiles[sName];
for (let i = 0; i < tiles.length; i++) {
const t = tiles[i];
if (ignoreWin && t.win && windowKey(t.win) === windowKey(ignoreWin)) continue;
const r = t.rect;
if (!r || r.width <= 0 || r.height <= 0) continue;
if (cursor.x >= r.x && cursor.x <= r.x + r.width &&
cursor.y >= r.y && cursor.y <= r.y + r.height) {
return { screen: sName, index: i, rect: r };
}
}
}
return null;
}
function tileInsertPosition(cursor, rect) {
if (!validRect(rect)) return "";
const zone = Math.min(insertZoneThickness, Math.max(16, Math.floor(Math.min(rect.width, rect.height) / 4)));
const left = Math.abs(cursor.x - rect.x);
const right = Math.abs((rect.x + rect.width) - cursor.x);
const top = Math.abs(cursor.y - rect.y);
const bottom = Math.abs((rect.y + rect.height) - cursor.y);
const nearest = Math.min(left, right, top, bottom);
if (nearest > zone) return "";
if (nearest === left || nearest === top) return "before";
return "after";
}
function insertIndexForTarget(target, position) {
if (!target) return -1;
let targetIndex = target.index;
if (dragSourceScreen === target.screen && dragSourceIndex >= 0 && dragSourceIndex < targetIndex) {
targetIndex--;
}
return position === "before" ? targetIndex : targetIndex + 1;
}
function previewInsertRect(win, target, position) {
if (!target || !target.rect || dragSourceIndex < 0) return null;
const tiles = screenTiles[target.screen];
if (!tiles || !tiles[target.index]) return null;
const area = workRect(tiles[target.index].win || win);
if (!area) return null;
const count = tiles.length + (dragSourceScreen === target.screen ? 0 : 1);
const insertIndex = insertIndexForTarget(target, position);
if (insertIndex < 0 || insertIndex >= count) return null;
const rawRects = bspRects(area, count);
const gappedRects = applyGaps(rawRects, area);
return gappedRects[insertIndex] || null;
}
function insertDraggedWindow(target) {
if (!target || dragSourceIndex < 0 || !dragSourceScreen) return;
if (dragSourceScreen === target.screen) {
const tiles = screenTiles[dragSourceScreen] ? screenTiles[dragSourceScreen].slice() : null;
if (!tiles || !tiles[dragSourceIndex]) return;
const node = tiles.splice(dragSourceIndex, 1)[0];
const insertIndex = Math.max(0, Math.min(target.insertIndex, tiles.length));
tiles.splice(insertIndex, 0, node);
screenTiles[dragSourceScreen] = tiles;
retileScreen(dragSourceScreen);
return;
}
const sourceTiles = screenTiles[dragSourceScreen] ? screenTiles[dragSourceScreen].slice() : null;
const targetTiles = screenTiles[target.screen] ? screenTiles[target.screen].slice() : null;
if (!sourceTiles || !targetTiles || !sourceTiles[dragSourceIndex]) return;
const node = sourceTiles.splice(dragSourceIndex, 1)[0];
const insertIndex = Math.max(0, Math.min(target.insertIndex, targetTiles.length));
targetTiles.splice(insertIndex, 0, node);
screenTiles[dragSourceScreen] = sourceTiles;
screenTiles[target.screen] = targetTiles;
retileScreen(dragSourceScreen);
retileScreen(target.screen);
}
function validRect(rect) {
return rect && rect.width > 0 && rect.height > 0;
}
function rectContainsPoint(rect, point) {
return validRect(rect) &&
point.x >= rect.x && point.x <= rect.x + rect.width &&
point.y >= rect.y && point.y <= rect.y + rect.height;
}
function rectsClose(a, b) {
return Math.abs(a.x - b.x) < 2 &&
Math.abs(a.y - b.y) < 2 &&
Math.abs(a.width - b.width) < 2 &&
Math.abs(a.height - b.height) < 2;
}
function outsideWorkArea(win, cursor) {
const area = workRect(win);
if (!area) return false;
const expanded = Qt.rect(
area.x - floatEscapeMargin,
area.y - floatEscapeMargin,
area.width + floatEscapeMargin * 2,
area.height + floatEscapeMargin * 2
);
return !rectContainsPoint(expanded, cursor);
}
function showDragOutline(mode, rect) {
if (!validRect(rect)) {
clearDragOutline();
return;
}
if (dragOutlineActive && dragDropMode === mode && rectsClose(dragOutlineRect, rect)) {
return;
}
dragDropMode = mode;
dragOutlineRect = Qt.rect(rect.x, rect.y, rect.width, rect.height);
KWinComponents.Workspace.showOutline(dragOutlineRect);
dragOutlineActive = true;
}
function clearDragOutline() {
if (dragOutlineActive) {
KWinComponents.Workspace.hideOutline();
}
dragOutlineActive = false;
dragDropMode = "";
dragOutlineRect = Qt.rect(0, 0, 0, 0);
}
function resetDragState() {
clearDragOutline();
dragSwapTarget = null;
dragInsertTarget = null;
dragSourceScreen = "";
dragSourceIndex = -1;
dragSourceRect = Qt.rect(0, 0, 0, 0);
draggingWindow = null;
}
function updateDragIntent(win, geo) {
const cursor = KWinComponents.Workspace.cursorPos;
const target = findTileAtCursor(cursor, win);
if (target) {
const position = tileInsertPosition(cursor, target.rect);
const insertRect = position !== "" ? previewInsertRect(win, target, position) : null;
if (validRect(insertRect)) {
dragSwapTarget = null;
dragInsertTarget = {
screen: target.screen,
index: target.index,
insertIndex: insertIndexForTarget(target, position),
rect: insertRect,
position: position
};
showDragOutline("insert", insertRect);
return;
}
dragSwapTarget = target;
dragInsertTarget = null;
showDragOutline("swap", target.rect);
return;
}
dragSwapTarget = null;
dragInsertTarget = null;
if (outsideWorkArea(win, cursor)) {
showDragOutline("float", validRect(geo) ? geo : win.frameGeometry);
} else {
showDragOutline("restore", dragSourceRect);
}
}
function onDragStart(win) {
if (!isConvergence()) return;
draggingWindow = win;
clearDragOutline();
dragSwapTarget = null;
dragInsertTarget = null;
dragSourceRect = Qt.rect(0, 0, 0, 0);
// Remember the source slot so we can swap or insert on drop.
// The tile stays in screenTiles[] during the drag so the rest of
// the layout doesn't shuffle.
const slot = findTileSlot(win);
if (slot) {
dragSourceScreen = slot.screen;
dragSourceIndex = slot.index;
const tiles = screenTiles[slot.screen];
if (tiles && tiles[slot.index]) {
const rect = tiles[slot.index].rect;
dragSourceRect = Qt.rect(rect.x, rect.y, rect.width, rect.height);
}
} else {
dragSourceScreen = "";
dragSourceIndex = -1;
}
showDragOutline("restore", dragSourceRect);
}
function onDragStep(win, geo) {
if (!isConvergence()) {
resetDragState();
return;
}
if (draggingWindow !== win) return;
updateDragIntent(win, geo);
}
function onDragEnd(win) {
if (!isConvergence()) {
resetDragState();
return;
}
const finalDropMode = dragDropMode;
clearDragOutline();
if (finalDropMode === "float") {
floatWindow(win);
}
else if (finalDropMode === "insert" && dragInsertTarget) {
insertDraggedWindow(dragInsertTarget);
}
// Dropped on another tile → swap source/target slots.
else if (dragSwapTarget && dragSourceScreen && dragSourceIndex >= 0) {
const sScreen = dragSourceScreen;
const sIdx = dragSourceIndex;
const tScreen = dragSwapTarget.screen;
const tIdx = dragSwapTarget.index;
const sTiles = screenTiles[sScreen];
const tTiles = screenTiles[tScreen];
if (sTiles && tTiles && sTiles[sIdx] && tTiles[tIdx]) {
const a = sTiles[sIdx];
const b = tTiles[tIdx];
if (sScreen === tScreen) {
sTiles[sIdx] = b;
sTiles[tIdx] = a;
screenTiles[sScreen] = sTiles.slice();
retileScreen(sScreen);
} else {
sTiles[sIdx] = b;
tTiles[tIdx] = a;
screenTiles[sScreen] = sTiles.slice();
screenTiles[tScreen] = tTiles.slice();
retileScreen(sScreen);
retileScreen(tScreen);
}
}
}
// Dropped elsewhere → restore the source tile to its original slot.
// (KWin's native quick-tile may have moved the window; retileScreen
// sets frameGeometry back to the BSP rect so the layout stays intact.)
else if (dragSourceScreen && dragSourceIndex >= 0) {
retileScreen(dragSourceScreen);
}
resetDragState();
}
// ── Keyboard shortcuts ─────────────────────────────────────────────────
// Focus navigation
KWinComponents.ShortcutHandler {
name: "SHIFT Tiling Focus Left"
text: "SHIFT Tiling: Focus window to the left"
sequence: "Meta+H"
onActivated: {
const win = KWinComponents.Workspace.activeWindow;
if (!win) return;
const target = root.findNeighbour(win, "left");
if (target) KWinComponents.Workspace.activeWindow = target;
}
}
KWinComponents.ShortcutHandler {
name: "SHIFT Tiling Focus Right"
text: "SHIFT Tiling: Focus window to the right"
sequence: "Meta+L"
onActivated: {
const win = KWinComponents.Workspace.activeWindow;
if (!win) return;
const target = root.findNeighbour(win, "right");
if (target) KWinComponents.Workspace.activeWindow = target;
}
}
KWinComponents.ShortcutHandler {
name: "SHIFT Tiling Focus Up"
text: "SHIFT Tiling: Focus window above"
sequence: "Meta+K"
onActivated: {
const win = KWinComponents.Workspace.activeWindow;
if (!win) return;
const target = root.findNeighbour(win, "up");
if (target) KWinComponents.Workspace.activeWindow = target;
}
}
KWinComponents.ShortcutHandler {
name: "SHIFT Tiling Focus Down"
text: "SHIFT Tiling: Focus window below"
sequence: "Meta+J"
onActivated: {
const win = KWinComponents.Workspace.activeWindow;
if (!win) return;
const target = root.findNeighbour(win, "down");
if (target) KWinComponents.Workspace.activeWindow = target;
}
}
// Float toggle
KWinComponents.ShortcutHandler {
name: "SHIFT Tiling Float Toggle"
text: "SHIFT Tiling: Toggle float for active window"
sequence: "Meta+F"
onActivated: {
const win = KWinComponents.Workspace.activeWindow;
if (!win) return;
const id = root.windowKey(win);
if (root.floatedWindows[id]) {
root.tileWindow(win);
} else {
root.floatWindow(win);
}
}
}
// Tiling on/off
KWinComponents.ShortcutHandler {
name: "SHIFT Tiling Toggle"
text: "SHIFT Tiling: Toggle tiling on/off"
sequence: "Meta+T"
onActivated: {
ShellSettings.Settings.dynamicTilingEnabled = !ShellSettings.Settings.dynamicTilingEnabled;
}
}
// ── Component setup ───────────────────────────────────────────────────
Component.onCompleted: {
// Connect to existing windows
const wins = KWinComponents.Workspace.windows;
for (let i = 0; i < wins.length; i++) {
const win = wins[i];
if (isTileable(win)) {
addWindow(win);
}
}
}
}