shift-shell/containments/homescreens/folio/qml/main.qml

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// SPDX-FileCopyrightText: 2023 Devin Lin <devin@kde.org>
// SPDX-License-Identifier: LGPL-2.0-or-later
import QtQuick
import QtQuick.Window
import QtQuick.Layouts
import QtQuick.Effects
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import QtQuick.Shapes 1.8
import Qt5Compat.GraphicalEffects
import org.kde.kirigami as Kirigami
import org.kde.plasma.plasmoid 2.0
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import org.kde.plasma.components 3.0 as PlasmaComponents
import org.kde.plasma.private.mobileshell as MobileShell
import org.kde.plasma.private.mobileshell.state as MobileShellState
import org.kde.plasma.private.mobileshell.windowplugin as WindowPlugin
import org.kde.plasma.private.mobileshell.shellsettingsplugin as ShellSettings
import org.kde.plasma.private.mobileshell.gamingshellplugin as GamingShell
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import org.kde.layershell 1.0 as LayerShell
import org.kde.plasma.private.sessions 2.0
import org.kde.coreaddons as KCoreAddons
import org.kde.kcmutils as KCM
import org.kde.kirigamiaddons.components as KirigamiAddonsComponents
import plasma.applet.org.kde.plasma.mobile.homescreen.folio as Folio
import "./gaming"
import "./private"
ContainmentItem {
id: root
property var folio: root.plasmoid
readonly property int shortAnimationDuration: MobileShell.Motion.duration(MobileShell.Motion.EffectsFast)
// Tracks whether the Game Center grid is visible within gaming mode.
// If gaming mode is already enabled at startup, open it immediately so
// the user is never left without controls.
property bool gameCenterOpen: ShellSettings.Settings.gamingModeEnabled
property bool showGameCenterHint: false
// State saved when gaming mode activates, restored when it deactivates
property string _savedPowerProfile: ""
property bool _savedDnd: false
property bool _gamingSessionActive: false
function _applyGamingModeState(enabled) {
root.gameCenterOpen = enabled
GamingShell.GamepadManager.active = enabled
if (enabled === root._gamingSessionActive) {
return
}
if (enabled) {
// Save current state and apply gaming optimizations
root._savedDnd = MobileShellState.ShellDBusClient.doNotDisturb
MobileShellState.ShellDBusClient.doNotDisturb = true
if (GamingShell.PowerProfileControl.available) {
root._savedPowerProfile = GamingShell.PowerProfileControl.activeProfile
GamingShell.PowerProfileControl.activeProfile = "performance"
}
GamingShell.GameModeControl.requestStart()
root._gamingSessionActive = true
} else {
// Restore previous state
MobileShellState.ShellDBusClient.doNotDisturb = root._savedDnd
if (GamingShell.PowerProfileControl.available && root._savedPowerProfile.length > 0) {
GamingShell.PowerProfileControl.activeProfile = root._savedPowerProfile
}
GamingShell.GameModeControl.requestEnd()
root._gamingSessionActive = false
}
}
Timer {
id: gameCenterHintTimer
interval: 2600
onTriggered: root.showGameCenterHint = false
}
Connections {
target: ShellSettings.Settings
function onGamingModeEnabledChanged() {
root._applyGamingModeState(ShellSettings.Settings.gamingModeEnabled)
}
}
// Gamepad Guide button toggles Game Center overlay
Connections {
target: GamingShell.GamepadManager
enabled: ShellSettings.Settings.gamingModeEnabled
function onButtonPressed(button, gamepadIndex) {
if (button === GamingShell.GamepadManager.ButtonGuide) {
root.gameCenterOpen = !root.gameCenterOpen
}
}
}
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Component.onCompleted: {
root._applyGamingModeState(ShellSettings.Settings.gamingModeEnabled)
folio.FolioSettings.load();
folio.FavouritesModel.load();
folio.PageListModel.load();
}
property MobileShell.MaskManager maskManager: MobileShell.MaskManager {
height: root.height
width: root.width
}
property MobileShell.MaskManager frontMaskManager: MobileShell.MaskManager {
height: root.height
width: root.width
}
// wallpaper blur layer
MobileShell.BlurEffect {
id: wallpaperBlur
active: folio.FolioSettings.wallpaperBlurEffect > 0
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anchors.fill: parent
sourceLayer: Plasmoid.wallpaperGraphicsObject
maskSourceLayer: folio.FolioSettings.wallpaperBlurEffect > 1 ? maskManager.maskLayer : null
fullBlur: Math.min(1,
Math.max(
1 - homeScreen.contentOpacity,
// Convergence: no blur for popup drawer
ShellSettings.Settings.convergenceModeEnabled ? 0 : folio.HomeScreenState.appDrawerOpenProgress * 2,
folio.HomeScreenState.searchWidgetOpenProgress * 1.5, // blur faster during swipe
folio.HomeScreenState.folderOpenProgress
)
)
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}
WindowPlugin.WindowMaximizedTracker {
id: windowMaximizedTracker
screenGeometry: Plasmoid.containment.screenGeometry
}
// In gaming mode, reopen Game Center when the last window goes away
// so the user is never stranded on a bare wallpaper.
Connections {
target: windowMaximizedTracker
enabled: ShellSettings.Settings.gamingModeEnabled
function onShowingWindowChanged() {
if (!windowMaximizedTracker.showingWindow && !root.gameCenterOpen) {
root.gameCenterOpen = true
}
}
}
// Close app drawer when a new window appears
Connections {
target: WindowPlugin.WindowUtil
function onWindowCreated() {
if (folio.HomeScreenState.viewState === Folio.HomeScreenState.AppDrawerView) {
folio.HomeScreenState.closeAppDrawer();
}
}
}
function homeAction() {
const isInWindow = (!WindowPlugin.WindowUtil.isShowingDesktop && windowMaximizedTracker.showingWindow);
// Always close action drawer
if (MobileShellState.ShellDBusClient.isActionDrawerOpen) {
MobileShellState.ShellDBusClient.closeActionDrawer();
}
if (ShellSettings.Settings.gamingModeEnabled) {
// In gaming mode Home/Menu should reopen the Game Center overlay.
root.gameCenterOpen = true;
return;
}
if (ShellSettings.Settings.convergenceModeEnabled) {
// Convergence: toggle the app drawer as a layer-shell overlay
// without disturbing open windows.
switch (folio.HomeScreenState.viewState) {
case Folio.HomeScreenState.AppDrawerView:
folio.HomeScreenState.closeAppDrawer();
break;
case Folio.HomeScreenState.FolderView:
folio.HomeScreenState.closeFolder();
break;
case Folio.HomeScreenState.SearchWidgetView:
folio.HomeScreenState.closeSearchWidget();
break;
case Folio.HomeScreenState.SettingsView:
folio.HomeScreenState.closeSettingsView();
break;
default:
folio.HomeScreenState.openAppDrawer();
break;
}
return;
}
if (isInWindow) {
folio.HomeScreenState.closeFolder();
folio.HomeScreenState.closeSearchWidget();
folio.HomeScreenState.closeAppDrawer();
folio.HomeScreenState.goToPage(0, false);
WindowPlugin.WindowUtil.minimizeAll();
// Always ensure settings view is closed
if (folio.HomeScreenState.viewState == Folio.HomeScreenState.SettingsView) {
folio.HomeScreenState.closeSettingsView();
}
} else { // If we are already on the homescreen
switch (folio.HomeScreenState.viewState) {
case Folio.HomeScreenState.PageView:
if (folio.HomeScreenState.currentPage === 0) {
folio.HomeScreenState.openAppDrawer();
} else {
folio.HomeScreenState.goToPage(0, false);
}
break;
case Folio.HomeScreenState.AppDrawerView:
folio.HomeScreenState.closeAppDrawer();
break;
case Folio.HomeScreenState.SearchWidgetView:
folio.HomeScreenState.closeSearchWidget();
break;
case Folio.HomeScreenState.FolderView:
folio.HomeScreenState.closeFolder();
break;
case Folio.HomeScreenState.SettingsView:
folio.HomeScreenState.closeSettingsView();
break;
}
}
}
Plasmoid.onActivated: homeAction()
Rectangle {
id: appDrawerBackground
anchors.fill: parent
// Convergence: no scrim (popup has own background); mobile: dark scrim
color: ShellSettings.Settings.convergenceModeEnabled
? "transparent"
: Qt.rgba(0, 0, 0, 0.6)
opacity: folio.HomeScreenState.appDrawerOpenProgress
}
Rectangle {
id: searchWidgetBackground
anchors.fill: parent
color: Qt.rgba(0, 0, 0, 0.3)
opacity: folio.HomeScreenState.searchWidgetOpenProgress
}
Rectangle {
id: settingsViewBackground
anchors.fill: parent
color: Qt.rgba(0, 0, 0, 0.3)
opacity: folio.HomeScreenState.settingsOpenProgress
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}
// Dock overlay window — renders the favourites bar above application
// windows in convergence mode. LayerTop sits above normal windows but
// below LayerOverlay (notifications, volume OSD). The exclusive zone
// that reserves screen space is handled by the dockSpaceReserver in the
// task panel containment; this window only provides the visible dock.
Window {
id: dockOverlay
readonly property bool active: ShellSettings.Settings.convergenceModeEnabled
&& !ShellSettings.Settings.gamingModeEnabled
&& !folio.overviewActive
visible: active
opacity: active ? 1 : 0
color: "transparent"
width: Screen.width
height: MobileShell.Constants.convergenceDockHeight
LayerShell.Window.scope: "dock-overlay"
LayerShell.Window.layer: LayerShell.Window.LayerTop
LayerShell.Window.anchors: LayerShell.Window.AnchorBottom | LayerShell.Window.AnchorLeft | LayerShell.Window.AnchorRight
LayerShell.Window.exclusionZone: shouldReserveSpace ? dockHeight : -1
LayerShell.Window.keyboardInteractivity: LayerShell.Window.KeyboardInteractivityOnDemand
// Auto-hide: slide dock content off-screen when a window is
// maximized. The reveal strip at the screen edge brings it back.
property real dockOffset: 0
readonly property real dockHeight: MobileShell.Constants.convergenceDockHeight
readonly property int dockAnimationDuration: MobileShell.Motion.duration(MobileShell.Motion.SpatialDefault)
readonly property int dockFadeDuration: MobileShell.Motion.duration(MobileShell.Motion.EffectsFast)
// Height of the input-receive strip kept at the screen edge when
// the dock is hidden. Matches the navigation panel convention.
readonly property real revealStripHeight: MobileShell.Constants.convergenceDockRevealHeight
// True once the hover-reveal timer fires; cleared on hover-exit.
property bool hoverRevealing: false
readonly property bool shouldHide: ShellSettings.Settings.autoHidePanelsEnabled
&& windowMaximizedTracker.showingWindow && !hoverRevealing
readonly property bool shouldReserveSpace: ShellSettings.Settings.autoHidePanelsEnabled
&& windowMaximizedTracker.showingWindow && hoverRevealing
function updateInputRegion() {
if (shouldHide && dockOffset >= dockHeight) {
MobileShell.ShellUtil.setInputRegion(dockOverlay,
Qt.rect(0, dockOverlay.height - revealStripHeight,
dockOverlay.width, revealStripHeight))
} else {
MobileShell.ShellUtil.setInputRegion(dockOverlay, Qt.rect(0, 0, 0, 0))
}
}
onActiveChanged: {
hoverRevealTimer.stop()
hoverRevealing = false
dockOffset = shouldHide ? dockHeight : 0
updateInputRegion()
}
onShouldHideChanged: {
if (shouldHide) {
dockOffset = dockHeight
} else {
dockOffset = 0
}
updateInputRegion()
}
// Narrow the input region to a strip at the screen edge when hidden
// so that app controls near the bottom edge are not accidentally
// intercepted. Mirrors the same pattern used by NavigationPanel.
onDockOffsetChanged: {
updateInputRegion()
}
onWidthChanged: updateInputRegion()
onHeightChanged: updateInputRegion()
// Delay reveal briefly so a quick edge graze does not pop the
// dock up mid-interaction with the underlying application.
Timer {
id: hoverRevealTimer
interval: Kirigami.Units.shortDuration
repeat: false
onTriggered: dockOverlay.hoverRevealing = true
}
HoverHandler {
id: dockHoverHandler
onHoveredChanged: {
if (hovered) {
hoverRevealTimer.start()
} else {
hoverRevealTimer.stop()
dockOverlay.hoverRevealing = false
}
}
}
Behavior on dockOffset {
MobileShell.MotionNumberAnimation {
type: MobileShell.Motion.SpatialDefault
duration: dockOverlay.dockAnimationDuration
}
}
Behavior on opacity {
MobileShell.MotionNumberAnimation { type: MobileShell.Motion.EffectsFast; duration: dockOverlay.dockFadeDuration }
}
Rectangle {
anchors.fill: parent
visible: !dockOverlay.shouldHide || dockOverlay.dockOffset < dockOverlay.dockHeight
Kirigami.Theme.inherit: false
Kirigami.Theme.colorSet: Kirigami.Theme.Window
color: Kirigami.Theme.backgroundColor
}
FavouritesBar {
id: dockOverlayBar
anchors.fill: parent
folio: root.folio
maskManager: root.maskManager
homeScreen: folioHomeScreen
suppressRunningTasks: runningAppsPanel.visible
transform: Translate { y: dockOverlay.dockOffset }
// Dock is an opaque panel — use Window colorset so all content
// (labels, hover highlights, icon tints) follows the system theme
// instead of the containment's Complementary wallpaper context.
Kirigami.Theme.inherit: false
Kirigami.Theme.colorSet: Kirigami.Theme.Window
}
}
// App-drawer overlay — renders the popup drawer above application
// windows in convergence mode. Same pattern as the dock overlay:
// a fullscreen layer-shell surface at LayerTop so that it appears
// over normal windows without minimizing them.
Window {
id: drawerOverlay
visible: ShellSettings.Settings.convergenceModeEnabled
&& !ShellSettings.Settings.gamingModeEnabled
&& folio.HomeScreenState.appDrawerOpenProgress > 0
color: "transparent"
width: Screen.width
height: Screen.height
LayerShell.Window.scope: "drawer-overlay"
LayerShell.Window.layer: LayerShell.Window.LayerTop
LayerShell.Window.anchors: LayerShell.Window.AnchorTop | LayerShell.Window.AnchorBottom
| LayerShell.Window.AnchorLeft | LayerShell.Window.AnchorRight
LayerShell.Window.exclusionZone: -1
LayerShell.Window.keyboardInteractivity: LayerShell.Window.KeyboardInteractivityOnDemand
// Click outside the popup to dismiss
MouseArea {
anchors.fill: parent
onClicked: folio.HomeScreenState.closeAppDrawer()
}
AppDrawer {
id: overlayDrawer
folio: root.folio
homeScreen: folioHomeScreen
readonly property real popupWidth: Math.min(Kirigami.Units.gridUnit * 28, parent.width * 0.5)
readonly property real dockHeight: MobileShell.Constants.convergenceDockHeight
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readonly property real popupTopY: MobileShell.Constants.topPanelHeight
+ MobileShell.Constants.convergenceWorkspaceFrameThickness
+ Kirigami.Units.smallSpacing
readonly property real popupBottomY: parent.height
- dockHeight
- MobileShell.Constants.convergenceWorkspaceFrameThickness
readonly property real popupHeight: Math.max(0, popupBottomY - popupTopY)
width: popupWidth
height: popupHeight
opacity: folio.HomeScreenState.appDrawerOpenProgress < 0.5
? 0 : (folio.HomeScreenState.appDrawerOpenProgress - 0.5) * 2
property real animationY: (1 - folio.HomeScreenState.appDrawerOpenProgress) * (Kirigami.Units.gridUnit * 2)
x: Kirigami.Units.smallSpacing
y: (opacity > 0)
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? popupTopY + animationY
: parent.height
headerHeight: Math.round(Kirigami.Units.gridUnit * 3)
headerItem: AppDrawerHeader {
id: overlayDrawerHeader
folio: root.folio
onReleaseFocusRequested: overlayDrawer.forceActiveFocus()
}
Keys.onPressed: (event) => {
if (event.text.trim().length > 0) {
overlayDrawerHeader.addSearchText(event.text);
overlayDrawerHeader.forceActiveFocus();
event.accepted = true;
} else if (event.key === Qt.Key_Left || event.key === Qt.Key_Right
|| event.key === Qt.Key_Up || event.key === Qt.Key_Down) {
overlayDrawerHeader.forceActiveFocus();
event.accepted = true;
}
}
Connections {
target: folio.HomeScreenState
function onAppDrawerOpened() {
folio.ApplicationListSearchModel.categoryFilter = ""
overlayDrawer.forceActiveFocus()
}
}
}
// Drop shadow rendered separately so categoryPanel itself needs no
// layer FBO (which would rasterize and blur the icons inside).
Rectangle {
id: categoryPanelShadow
width: categoryPanel.width
height: categoryPanel.height
x: categoryPanel.x
y: categoryPanel.y
radius: categoryPanel.radius
color: categoryPanel.color
opacity: categoryPanel.opacity
layer.enabled: true
layer.effect: DropShadow {
transparentBorder: true
horizontalOffset: 0
verticalOffset: 2
radius: 12
samples: 25
color: Qt.rgba(0, 0, 0, 0.4)
}
}
CategoryPanel {
id: categoryPanel
folio: root.folio
width: Kirigami.Units.gridUnit * 9
height: overlayDrawer.popupHeight
x: overlayDrawer.x + overlayDrawer.width + Kirigami.Units.smallSpacing
y: overlayDrawer.y
opacity: overlayDrawer.opacity
onCategorySelected: (catId) => {
folio.ApplicationListSearchModel.categoryFilter = catId
overlayDrawerHeader.clearSearchText()
}
}
// Drop shadow rendered separately so powerPanel itself needs no layer FBO,
// which would rasterize and blur the icons inside.
Rectangle {
id: powerPanelShadow
width: powerPanel.width
height: powerPanel.height
x: powerPanel.x
y: powerPanel.y
radius: powerPanel.radius
color: powerPanel.color
opacity: powerPanel.opacity
layer.enabled: true
layer.effect: DropShadow {
transparentBorder: true
horizontalOffset: 0
verticalOffset: 2
radius: 12
samples: 25
color: Qt.rgba(0, 0, 0, 0.4)
}
}
Rectangle {
id: powerPanel
// Width: just enough for one icon button + side margins
readonly property real tileSize: Kirigami.Units.iconSizes.medium + 2 * Kirigami.Units.largeSpacing
width: tileSize
height: overlayDrawer.popupHeight
x: runningAppsPanel.visible
? runningAppsPanel.x + runningAppsPanel.width + Kirigami.Units.smallSpacing
: categoryPanel.x + categoryPanel.width + Kirigami.Units.smallSpacing
y: overlayDrawer.y
opacity: overlayDrawer.opacity
radius: Kirigami.Units.cornerRadius
color: Kirigami.Theme.backgroundColor
MouseArea {
anchors.fill: parent
}
KCoreAddons.KUser {
id: kuser
}
SessionManagement {
id: powerSession
}
// Close button anchored to top — smaller than power icons
Rectangle {
id: closeButton
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: Kirigami.Units.smallSpacing
height: Kirigami.Units.iconSizes.smallMedium + 2 * Kirigami.Units.smallSpacing
radius: Kirigami.Units.cornerRadius
color: closeArea.containsPress
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.2)
: closeArea.containsMouse
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.1)
: "transparent"
Kirigami.Icon {
anchors.centerIn: parent
width: Kirigami.Units.iconSizes.smallMedium
height: width
source: "window-close-symbolic"
active: closeArea.containsMouse
isMask: true
color: Kirigami.Theme.textColor
}
PlasmaComponents.ToolTip {
text: i18n("Close")
visible: closeArea.containsMouse
}
MouseArea {
id: closeArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onClicked: folio.HomeScreenState.closeAppDrawer()
}
}
// Separator below close button
Rectangle {
anchors.top: closeButton.bottom
anchors.topMargin: Kirigami.Units.smallSpacing
anchors.left: parent.left
anchors.right: parent.right
anchors.leftMargin: Kirigami.Units.smallSpacing
anchors.rightMargin: Kirigami.Units.smallSpacing
height: 1
color: Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.15)
}
// Power buttons centred vertically in the panel
Column {
id: powerColumn
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: Kirigami.Units.smallSpacing
spacing: Kirigami.Units.smallSpacing
Rectangle {
width: parent.width
height: width
radius: Kirigami.Units.cornerRadius
color: lockArea.containsPress
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.2)
: lockArea.containsMouse
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.1)
: "transparent"
Kirigami.Icon {
anchors.centerIn: parent
width: Kirigami.Units.iconSizes.medium
height: width
source: "system-lock-screen"
active: lockArea.containsMouse
isMask: true
color: Kirigami.Theme.textColor
}
PlasmaComponents.ToolTip {
text: i18n("Lock Screen")
visible: lockArea.containsMouse
}
MouseArea {
id: lockArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onClicked: {
powerSession.lock()
folio.HomeScreenState.closeAppDrawer()
}
}
}
Rectangle {
width: parent.width
height: width
radius: Kirigami.Units.cornerRadius
color: rebootArea.containsPress
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.2)
: rebootArea.containsMouse
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.1)
: "transparent"
Kirigami.Icon {
anchors.centerIn: parent
width: Kirigami.Units.iconSizes.medium
height: width
source: "system-reboot"
active: rebootArea.containsMouse
isMask: true
color: Kirigami.Theme.textColor
}
PlasmaComponents.ToolTip {
text: i18n("Restart")
visible: rebootArea.containsMouse
}
MouseArea {
id: rebootArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onClicked: {
folio.HomeScreenState.closeAppDrawer()
powerSession.requestReboot()
}
}
}
Rectangle {
width: parent.width
height: width
radius: Kirigami.Units.cornerRadius
color: shutdownArea.containsPress
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.2)
: shutdownArea.containsMouse
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.1)
: "transparent"
Kirigami.Icon {
anchors.centerIn: parent
width: Kirigami.Units.iconSizes.medium
height: width
source: "system-shutdown"
active: shutdownArea.containsMouse
isMask: true
color: Kirigami.Theme.textColor
}
PlasmaComponents.ToolTip {
text: i18n("Shut Down")
visible: shutdownArea.containsMouse
}
MouseArea {
id: shutdownArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onClicked: {
folio.HomeScreenState.closeAppDrawer()
powerSession.requestShutdown()
}
}
}
}
// Separator above user avatar
Rectangle {
anchors.bottom: userSection.top
anchors.bottomMargin: Kirigami.Units.smallSpacing
anchors.left: parent.left
anchors.right: parent.right
anchors.leftMargin: Kirigami.Units.smallSpacing
anchors.rightMargin: Kirigami.Units.smallSpacing
height: 1
color: Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.15)
}
// User avatar anchored to bottom — tooltip shows name, click opens user settings
Rectangle {
id: userSection
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: Kirigami.Units.smallSpacing
height: width
radius: Kirigami.Units.cornerRadius
color: userArea.containsPress
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.2)
: userArea.containsMouse
? Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.1)
: "transparent"
KirigamiAddonsComponents.Avatar {
anchors.centerIn: parent
width: Kirigami.Units.iconSizes.medium
height: width
source: kuser.faceIconUrl
name: kuser.fullName || kuser.loginName
}
PlasmaComponents.ToolTip {
text: kuser.fullName || kuser.loginName
visible: userArea.containsMouse
}
MouseArea {
id: userArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onClicked: {
KCM.KCMLauncher.openSystemSettings("kcm_users")
folio.HomeScreenState.closeAppDrawer()
}
}
}
}
RunningAppsPanel {
id: runningAppsPanel
folio: root.folio
x: categoryPanel.x + categoryPanel.width + Kirigami.Units.smallSpacing
y: overlayDrawer.y
width: Math.max(0, parent.width - x - powerPanel.width - Kirigami.Units.smallSpacing * 2)
height: overlayDrawer.popupHeight
opacity: overlayDrawer.opacity
visible: hasTasks && opacity > 0
onTaskActivated: folio.HomeScreenState.closeAppDrawer()
}
}
// Game Center overlay — full-screen grid of games shown when gaming mode
// is active. Sits at LayerTop so it covers running application windows
// without going above system notifications.
GameCenterOverlay {
id: gameCenterOverlay
folio: root.folio
visible: ShellSettings.Settings.gamingModeEnabled && root.gameCenterOpen
onGameStarted: root.gameCenterOpen = false
onDismissRequested: {
root.gameCenterOpen = false
if (ShellSettings.Settings.gamingDismissHintEnabled) {
root.showGameCenterHint = true
gameCenterHintTimer.restart()
}
}
}
// Small persistent button at the top-right corner of the screen that lets
// the user return to the Game Center after launching a game.
// Keep the Loader active for the full duration of gaming mode so the
// opacity Behavior in GamingHUD can animate both fade-in and fade-out.
//
// Hide the HUD while a game window covers the screen. A mapped LayerShell
// surface prevents KWin from using DRM direct scanout for the fullscreen
// game window. Setting showing=false triggers the opacity fade-out and then
// sets visible=false, which unmaps the Wayland surface and lets KWin bypass
// the compositor render loop entirely for the game frame.
Loader {
active: ShellSettings.Settings.gamingModeEnabled
sourceComponent: GamingHUD {
visible: showing
showing: !root.gameCenterOpen && !windowMaximizedTracker.showingWindow
onOpenRequested: root.gameCenterOpen = true
}
}
Rectangle {
id: gameCenterHint
anchors.horizontalCenter: parent.horizontalCenter
anchors.top: parent.top
anchors.topMargin: Kirigami.Units.gridUnit * 2
visible: root.showGameCenterHint && ShellSettings.Settings.gamingDismissHintEnabled
opacity: visible ? 1 : 0
z: 2000
radius: Kirigami.Units.cornerRadius
color: Qt.rgba(0, 0, 0, 0.65)
border.width: 1
border.color: Qt.rgba(1, 1, 1, 0.2)
Behavior on opacity {
MobileShell.MotionNumberAnimation { type: MobileShell.Motion.EffectsFast; duration: root.shortAnimationDuration }
}
implicitWidth: hintText.implicitWidth + Kirigami.Units.gridUnit * 2
implicitHeight: hintText.implicitHeight + Kirigami.Units.largeSpacing
PlasmaComponents.Label {
id: hintText
anchors.centerIn: parent
text: i18n("Gaming mode is still on. Use Home or the gamepad icon to reopen Game Center.")
color: "white"
wrapMode: Text.WordWrap
width: Math.min(root.width * 0.8, Kirigami.Units.gridUnit * 30)
horizontalAlignment: Text.AlignHCenter
}
}
MobileShell.HomeScreen {
id: homeScreen
anchors.fill: parent
plasmoidItem: root
onResetHomeScreenPosition: {
// NOTE: empty, because this is handled by homeAction()
}
onHomeTriggered: root.homeAction()
contentItem: Item {
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Item {
id: workspaceFrame
anchors.fill: parent
visible: ShellSettings.Settings.convergenceModeEnabled
&& !ShellSettings.Settings.gamingModeEnabled
&& !folio.overviewActive
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z: -1
readonly property real frameThickness: MobileShell.Constants.convergenceWorkspaceFrameThickness
readonly property real frameRadius: Math.min(MobileShell.Constants.convergenceWorkspaceFrameRadius, Math.max(0, Math.min(workAreaWidth, workAreaHeight) / 2))
readonly property real topReservedHeight: MobileShell.Constants.topPanelHeight
readonly property real bottomReservedHeight: MobileShell.Constants.convergenceDockHeight
readonly property real workAreaX: frameThickness
readonly property real workAreaY: topReservedHeight + frameThickness
readonly property real workAreaWidth: Math.max(0, width - frameThickness * 2)
readonly property real workAreaHeight: Math.max(0, height - topReservedHeight - bottomReservedHeight - frameThickness * 2)
readonly property color frameColor: Kirigami.Theme.backgroundColor
readonly property color edgeColor: Qt.rgba(Kirigami.Theme.textColor.r, Kirigami.Theme.textColor.g, Kirigami.Theme.textColor.b, 0.1)
Kirigami.Theme.inherit: false
Kirigami.Theme.colorSet: Kirigami.Theme.Window
Shape {
anchors.fill: parent
ShapePath {
fillColor: workspaceFrame.frameColor
fillRule: ShapePath.OddEvenFill
strokeWidth: 0
startX: 0
startY: workspaceFrame.topReservedHeight
PathLine { x: workspaceFrame.width; y: workspaceFrame.topReservedHeight }
PathLine { x: workspaceFrame.width; y: workspaceFrame.height - workspaceFrame.bottomReservedHeight }
PathLine { x: 0; y: workspaceFrame.height - workspaceFrame.bottomReservedHeight }
PathLine { x: 0; y: workspaceFrame.topReservedHeight }
PathMove { x: workspaceFrame.workAreaX + workspaceFrame.frameRadius; y: workspaceFrame.workAreaY }
PathLine { x: workspaceFrame.workAreaX + workspaceFrame.workAreaWidth - workspaceFrame.frameRadius; y: workspaceFrame.workAreaY }
PathArc { x: workspaceFrame.workAreaX + workspaceFrame.workAreaWidth; y: workspaceFrame.workAreaY + workspaceFrame.frameRadius; radiusX: workspaceFrame.frameRadius; radiusY: workspaceFrame.frameRadius }
PathLine { x: workspaceFrame.workAreaX + workspaceFrame.workAreaWidth; y: workspaceFrame.workAreaY + workspaceFrame.workAreaHeight - workspaceFrame.frameRadius }
PathArc { x: workspaceFrame.workAreaX + workspaceFrame.workAreaWidth - workspaceFrame.frameRadius; y: workspaceFrame.workAreaY + workspaceFrame.workAreaHeight; radiusX: workspaceFrame.frameRadius; radiusY: workspaceFrame.frameRadius }
PathLine { x: workspaceFrame.workAreaX + workspaceFrame.frameRadius; y: workspaceFrame.workAreaY + workspaceFrame.workAreaHeight }
PathArc { x: workspaceFrame.workAreaX; y: workspaceFrame.workAreaY + workspaceFrame.workAreaHeight - workspaceFrame.frameRadius; radiusX: workspaceFrame.frameRadius; radiusY: workspaceFrame.frameRadius }
PathLine { x: workspaceFrame.workAreaX; y: workspaceFrame.workAreaY + workspaceFrame.frameRadius }
PathArc { x: workspaceFrame.workAreaX + workspaceFrame.frameRadius; y: workspaceFrame.workAreaY; radiusX: workspaceFrame.frameRadius; radiusY: workspaceFrame.frameRadius }
}
}
Rectangle {
x: workspaceFrame.workAreaX
y: workspaceFrame.workAreaY
width: workspaceFrame.workAreaWidth
height: workspaceFrame.workAreaHeight
radius: workspaceFrame.frameRadius
color: "transparent"
border.width: 1
border.color: workspaceFrame.edgeColor
}
}
// homescreen component
FolioHomeScreen {
id: folioHomeScreen
folio: root.folio
maskManager: root.maskManager
anchors.fill: parent
topMargin: homeScreen.topMargin
bottomMargin: homeScreen.bottomMargin
leftMargin: homeScreen.leftMargin
rightMargin: homeScreen.rightMargin
// Ensure is the focused item at start
Component.onCompleted: forceActiveFocus()
onWallpaperSelectorTriggered: wallpaperSelectorLoader.active = true
}
}
}
// top blur layer for items on top of the base homescreen
MobileShell.BlurEffect {
id: homescreenBlur
anchors.fill: parent
active: folio.FolioSettings.wallpaperBlurEffect > 1 && ((delegateDragItem.visible && folio.HomeScreenState.dragState.dropDelegate.type === Folio.FolioDelegate.Folder) || wallpaperSelectorLoader.active)
visible: active
fullBlur: 0
sourceLayer: homeScreenLayer
maskSourceLayer: frontMaskManager.maskLayer
// stacking both wallpaper and homescreen layers so we can blur them in one pass
Item {
id: homeScreenLayer
anchors.fill: parent
opacity: 0
// wallpaper blur
ShaderEffectSource {
anchors.fill: parent
textureSize: homescreenBlur.textureSize
sourceItem: Plasmoid.wallpaperGraphicsObject
hideSource: false
}
// homescreen blur
ShaderEffectSource {
anchors.fill: parent
textureSize: homescreenBlur.textureSize
sourceItem: homeScreen
hideSource: false
}
}
}
// drag and drop component
DelegateDragItem {
id: delegateDragItem
folio: root.folio
maskManager: root.frontMaskManager
}
// drag and drop for widgets
WidgetDragItem {
id: widgetDragItem
folio: root.folio
}
// loader for wallpaper selector
Loader {
id: wallpaperSelectorLoader
anchors.fill: parent
asynchronous: true
active: false
onLoaded: {
wallpaperSelectorLoader.item.open();
}
sourceComponent: MobileShell.WallpaperSelector {
maskManager: root.frontMaskManager
horizontal: root.width > root.height
edge: horizontal ? Qt.LeftEdge : Qt.BottomEdge
topMargin: horizontal ? folioHomeScreen.topMargin : 0
bottomMargin: horizontal ? 0 : folioHomeScreen.bottomMargin
leftMargin: horizontal ? folioHomeScreen.leftMargin : 0
rightMargin: horizontal ? folioHomeScreen.rightMargin : 0
onClosed: {
wallpaperSelectorLoader.active = false;
}
onWallpaperSettingsRequested: {
close();
folioHomeScreen.openConfigure();
}
}
}
}