What does convergence mean? This project aims to offer the same environment across different form factors, with an interface that adapts to the device, input type, and required user experience.
For example: Smartphones connected to an external display can benefit from a graphical experience change from undocked to docked, transforming the workspace from mobile to desktop. Another example: 2-in-1 laptops that convert to tablets or have 360° rotatable displays can switch the graphical interface while offering a tablet or desktop experience.
SHIFT aims to offer a complete desktop experience, featuring a dockbar, a top bar, an app drawer, and an actions drawer with a notification history, a System Tray, and a Quick Settings Menu. The desktop experience is available in dynamic tiling mode or with classic floating windows.
The environment is capable of adapting its interface to work with tablets and smartphones, adopting a touch-first interface and workflow optimized for touchscreens.
The Gaming Shell aims to be optimized for gamepad navigation, offering integration with game launchers and game centers. The gaming experience must also adapt to different factors, adapting to handheld devices and gaming stations that also serve as workstations.
Some visual elements may originate from KDE Plasma Mobile and are used in accordance with their respective licenses. These elements may be replaced in future versions as the project evolves.