2026-04-19 11:51:20 +00:00
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// SPDX-FileCopyrightText: 2026 Marco Allegretti
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// SPDX-License-Identifier: EUPL-1.2
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls as QQC2
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import QtQuick.Window
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import org.kde.kirigami as Kirigami
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import org.kde.plasma.components 3.0 as PC3
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import org.kde.plasma.private.mobileshell as MobileShell
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import org.kde.plasma.private.mobileshell.state as MobileShellState
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import org.kde.plasma.private.mobileshell.shellsettingsplugin as ShellSettings
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import org.kde.layershell 1.0 as LayerShell
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import plasma.applet.org.kde.plasma.mobile.homescreen.folio as Folio
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Window {
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id: root
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required property var folio
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signal gameStarted()
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signal dismissRequested()
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function requestExitGamingMode() {
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exitGamingDialog.active = true
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exitGamingDialog.item.open()
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}
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width: Screen.width
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height: Screen.height
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color: "transparent"
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flags: Qt.FramelessWindowHint
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LayerShell.Window.scope: "gaming-overlay"
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LayerShell.Window.layer: LayerShell.Window.LayerTop
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LayerShell.Window.anchors: LayerShell.Window.AnchorTop | LayerShell.Window.AnchorBottom
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| LayerShell.Window.AnchorLeft | LayerShell.Window.AnchorRight
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LayerShell.Window.exclusionZone: -1
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LayerShell.Window.keyboardInteractivity: LayerShell.Window.KeyboardInteractivityOnDemand
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// Animate opacity on show/hide
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opacity: visible ? 1 : 0
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Behavior on opacity {
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NumberAnimation { duration: Kirigami.Units.longDuration; easing.type: Easing.InOutQuad }
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}
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onVisibleChanged: {
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if (visible) {
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root.folio.ApplicationListSearchModel.categoryFilter = "Game"
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if (runningGames.hasTasks) {
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runningGames.focusFirstTask()
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} else {
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grid.forceActiveFocus()
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}
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}
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}
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Rectangle {
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anchors.fill: parent
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Kirigami.Theme.inherit: false
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Kirigami.Theme.colorSet: Kirigami.Theme.Window
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color: Qt.rgba(Kirigami.Theme.backgroundColor.r,
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Kirigami.Theme.backgroundColor.g,
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Kirigami.Theme.backgroundColor.b, 0.92)
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}
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FocusScope {
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id: contentRoot
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anchors.fill: parent
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focus: root.visible
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// Escape only dismisses the overlay; exiting gaming mode is explicit.
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Keys.onEscapePressed: root.dismissRequested()
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ColumnLayout {
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anchors.fill: parent
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anchors.margins: Kirigami.Units.largeSpacing * 2
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spacing: Kirigami.Units.largeSpacing
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// ---- header ----
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RowLayout {
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Layout.fillWidth: true
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Kirigami.Heading {
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Layout.fillWidth: true
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text: i18n("Game Center")
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level: 1
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}
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QQC2.ToolButton {
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icon.name: "window-close"
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text: i18n("Exit Gaming Mode")
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display: QQC2.AbstractButton.TextBesideIcon
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Keys.onReturnPressed: clicked()
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onClicked: root.requestExitGamingMode()
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}
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}
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// ---- running games ----
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RunningGamesView {
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id: runningGames
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Layout.fillWidth: true
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onTaskActivated: root.gameStarted()
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onMoveDownRequested: grid.forceActiveFocus()
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}
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// ---- game grid ----
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Kirigami.Heading {
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level: 2
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text: i18n("Library")
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}
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GridView {
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id: grid
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Layout.fillWidth: true
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Layout.fillHeight: true
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// Filter the app list to the Games XDG category.
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// ApplicationListSearchModel.categoryFilter is declared in
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// applicationlistmodel.h and filters on the CategoriesRole of
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// ApplicationListModel.
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model: root.folio.ApplicationListSearchModel
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readonly property real minCellSize: Kirigami.Units.gridUnit * 7
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readonly property int columns: Math.max(2, Math.floor(width / minCellSize))
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cellWidth: Math.floor(width / columns)
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cellHeight: cellWidth + Kirigami.Units.gridUnit * 2
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keyNavigationEnabled: true
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highlightMoveDuration: 0
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highlight: null
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onActiveFocusChanged: {
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if (activeFocus && count > 0 && currentIndex < 0) {
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currentIndex = 0
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}
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}
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Keys.onUpPressed: {
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if (runningGames.hasTasks) {
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runningGames.focusFirstTask()
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}
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}
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Keys.onReturnPressed: currentItem && currentItem.launch()
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Keys.onEnterPressed: currentItem && currentItem.launch()
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Keys.onEscapePressed: root.dismissRequested()
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delegate: Item {
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width: grid.cellWidth
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height: grid.cellHeight
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GameTile {
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anchors.fill: parent
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folio: root.folio
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application: model.delegate ? model.delegate.application : null
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isCurrent: GridView.isCurrentItem && grid.activeFocus
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onLaunchRequested: root.gameStarted()
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}
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}
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}
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}
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}
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Loader {
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id: exitGamingDialog
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active: false
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anchors.fill: parent
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sourceComponent: Kirigami.PromptDialog {
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2026-04-19 12:10:51 +00:00
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id: theExitDialog
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title: i18n("Leave gaming mode?")
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subtitle: i18n("Your games will keep running in the background.")
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standardButtons: Kirigami.Dialog.NoButton
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customFooterActions: [
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Kirigami.Action {
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text: i18n("Keep Playing")
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onTriggered: theExitDialog.close()
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},
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Kirigami.Action {
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text: i18n("Leave")
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onTriggered: ShellSettings.Settings.gamingModeEnabled = false
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}
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]
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2026-04-19 11:51:20 +00:00
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onClosed: exitGamingDialog.active = false
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}
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}
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}
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