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QML: show daemon availability banner
Expose the Game Center daemon availability to the UI and show\nan inline error banner when it is not reachable, with a retry action.
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parent
0485954eb8
commit
ded8ad83da
1 changed files with 35 additions and 13 deletions
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@ -893,23 +893,45 @@ Kirigami.ApplicationWindow {
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}
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]
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LibraryView {
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id: libraryView
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ColumnLayout {
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anchors.fill: parent
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spacing: 0
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filterSource: root.currentSource
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searchActive: root.searchActive
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adaptiveCardSize: root.adaptiveCardSize
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isTouchDevice: root.isTouchDevice
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onGameSelected: function(game) {
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root.selectedGame = game
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detailsSheet.open()
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Kirigami.InlineMessage {
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id: daemonBanner
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Layout.fillWidth: true
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Layout.bottomMargin: Kirigami.Units.smallSpacing
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type: Kirigami.MessageType.Error
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visible: !App.launcher.daemonAvailable
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text: i18n("Game Center daemon is not running. Game launching is unavailable.")
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actions: [
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Kirigami.Action {
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text: i18n("Retry")
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icon.name: "view-refresh"
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onTriggered: App.launcher.retryDaemonConnection()
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}
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]
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}
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onGameLaunched: function(game) {
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App.launcher.launchGame(game)
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LibraryView {
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id: libraryView
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Layout.fillWidth: true
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Layout.fillHeight: true
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filterSource: root.currentSource
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searchActive: root.searchActive
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adaptiveCardSize: root.adaptiveCardSize
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isTouchDevice: root.isTouchDevice
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onGameSelected: function(game) {
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root.selectedGame = game
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detailsSheet.open()
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}
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onGameLaunched: function(game) {
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App.launcher.launchGame(game)
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}
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}
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}
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}
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