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Fix hint bar input switching (bind to InputManager.activeInput)
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1 changed files with 1 additions and 1 deletions
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@ -10,7 +10,7 @@ RowLayout {
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spacing: uiMode === Config.Couch ? Kirigami.Units.largeSpacing * 1.25 : Kirigami.Units.largeSpacing
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spacing: uiMode === Config.Couch ? Kirigami.Units.largeSpacing * 1.25 : Kirigami.Units.largeSpacing
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property int uiMode: Config.Auto
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property int uiMode: Config.Auto
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property int activeInput: InputManager.KeyboardMouse
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property int activeInput: InputManager.activeInput
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readonly property bool useGamepadHints: {
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readonly property bool useGamepadHints: {
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if (!GamepadManager.connected) return false
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if (!GamepadManager.connected) return false
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