Make imports incremental and refreshable

This commit is contained in:
Marco Allegretti 2026-02-03 10:41:29 +01:00
parent 365c3b31cb
commit 245944fca9
3 changed files with 405 additions and 99 deletions

View file

@ -18,7 +18,9 @@
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonParseError>
#include <QSet>
#include <QStandardPaths>
#include <QTimer>
#include <QtConcurrent>
App *App::s_instance = nullptr;
@ -142,6 +144,12 @@ App::App(QObject *parent)
}
}
});
if (m_config->autoImportOnStartup()) {
QTimer::singleShot(0, this, [this]() {
importAllGames();
});
}
}
App *App::instance()
@ -215,18 +223,17 @@ void App::importAllGames()
if (m_importing)
return;
const bool anyEnabled = m_config->importSteam() || m_config->importLutris() || m_config->importHeroic() || m_config->importDesktop()
|| m_config->importBottles() || m_config->importFlatpak() || m_config->importItch() || m_config->importLegendary() || m_config->importRetroArch();
const bool doSteam = m_config->importSteam();
const bool doLutris = m_config->importLutris();
const bool doHeroic = m_config->importHeroic();
const bool doDesktop = m_config->importDesktop();
const bool doBottles = m_config->importBottles();
const bool doFlatpak = m_config->importFlatpak();
const bool doItch = m_config->importItch();
const bool doLegendary = m_config->importLegendary();
const bool doRetroArch = m_config->importRetroArch();
const bool doSteam = m_config->importSteam() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Steam"));
const bool doLutris = m_config->importLutris() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Lutris"));
const bool doHeroic = m_config->importHeroic() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Heroic"));
const bool doDesktop = m_config->importDesktop() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Desktop"));
const bool doBottles = m_config->importBottles() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Bottles"));
const bool doFlatpak = m_config->importFlatpak() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Flatpak"));
const bool doItch = m_config->importItch() && !m_gameModel->hasPlatformPrefix(QStringLiteral("itch.io"));
const bool doLegendary = m_config->importLegendary() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Legendary"));
const bool doRetroArch = m_config->importRetroArch() && !m_gameModel->hasPlatformPrefix(QStringLiteral("RetroArch"));
const bool anyEnabled = doSteam || doLutris || doHeroic || doDesktop || doBottles || doFlatpak || doItch || doLegendary || doRetroArch;
if (!anyEnabled) {
setImportStatus(tr("No import sources enabled"));
@ -234,17 +241,55 @@ void App::importAllGames()
return;
}
if (!(doSteam || doLutris || doHeroic || doDesktop || doBottles || doFlatpak || doItch || doLegendary || doRetroArch)) {
setImportStatus(tr("All enabled sources already imported"));
Q_EMIT importCompleted(0);
return;
}
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Importing games..."));
[[maybe_unused]] auto future = QtConcurrent::run([this, doSteam, doLutris, doHeroic, doDesktop, doBottles, doFlatpak, doItch, doLegendary, doRetroArch]() {
[[maybe_unused]] auto future = QtConcurrent::run([this,
doSteam,
doLutris,
doHeroic,
doDesktop,
doBottles,
doFlatpak,
doItch,
doLegendary,
doRetroArch,
existingIds]() {
int totalCount = 0;
QSet<QString> seenIds = existingIds;
const auto keepNewGames = [&seenIds](const QList<Game *> &games) {
QList<Game *> result;
result.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
result.append(game);
}
return result;
};
// Import from Steam
if (doSteam) {
@ -256,7 +301,7 @@ void App::importAllGames()
Qt::QueuedConnection);
SteamImporter steamImporter;
QList<Game *> steamGames = steamImporter.importGames();
QList<Game *> steamGames = keepNewGames(steamImporter.importGames());
for (Game *game : steamGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -291,7 +336,7 @@ void App::importAllGames()
Qt::QueuedConnection);
LutrisImporter lutrisImporter;
QList<Game *> lutrisGames = lutrisImporter.importGames();
QList<Game *> lutrisGames = keepNewGames(lutrisImporter.importGames());
for (Game *game : lutrisGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -326,7 +371,7 @@ void App::importAllGames()
Qt::QueuedConnection);
HeroicImporter heroicImporter;
QList<Game *> heroicGames = heroicImporter.importGames();
QList<Game *> heroicGames = keepNewGames(heroicImporter.importGames());
for (Game *game : heroicGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -361,7 +406,7 @@ void App::importAllGames()
Qt::QueuedConnection);
DesktopImporter desktopImporter;
QList<Game *> desktopGames = desktopImporter.importGames();
QList<Game *> desktopGames = keepNewGames(desktopImporter.importGames());
for (Game *game : desktopGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -396,7 +441,7 @@ void App::importAllGames()
Qt::QueuedConnection);
BottlesImporter bottlesImporter;
QList<Game *> bottlesGames = bottlesImporter.importGames();
QList<Game *> bottlesGames = keepNewGames(bottlesImporter.importGames());
for (Game *game : bottlesGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -431,7 +476,7 @@ void App::importAllGames()
Qt::QueuedConnection);
FlatpakImporter flatpakImporter;
QList<Game *> flatpakGames = flatpakImporter.importGames();
QList<Game *> flatpakGames = keepNewGames(flatpakImporter.importGames());
for (Game *game : flatpakGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -466,7 +511,7 @@ void App::importAllGames()
Qt::QueuedConnection);
ItchImporter itchImporter;
QList<Game *> itchGames = itchImporter.importGames();
QList<Game *> itchGames = keepNewGames(itchImporter.importGames());
for (Game *game : itchGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -501,7 +546,7 @@ void App::importAllGames()
Qt::QueuedConnection);
LegendaryImporter legendaryImporter;
QList<Game *> legendaryGames = legendaryImporter.importGames();
QList<Game *> legendaryGames = keepNewGames(legendaryImporter.importGames());
for (Game *game : legendaryGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -536,7 +581,7 @@ void App::importAllGames()
Qt::QueuedConnection);
RetroArchImporter retroArchImporter;
QList<Game *> retroArchGames = retroArchImporter.importGames();
QList<Game *> retroArchGames = keepNewGames(retroArchImporter.importGames());
for (Game *game : retroArchGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -565,7 +610,7 @@ void App::importAllGames()
QMetaObject::invokeMethod(
this,
[this, totalCount]() {
setImportStatus(tr("Import complete: %1 games found").arg(totalCount));
setImportStatus(tr("Import complete: %1 new games found").arg(totalCount));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(totalCount);
@ -579,28 +624,57 @@ void App::importFromSteam()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Steam library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
SteamImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Steam import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Steam import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -611,28 +685,57 @@ void App::importFromLutris()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Lutris library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
LutrisImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Lutris import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Lutris import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -643,28 +746,57 @@ void App::importFromHeroic()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Heroic library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
HeroicImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Heroic import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Heroic import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -675,28 +807,57 @@ void App::importFromDesktop()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning desktop entries..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
DesktopImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Desktop import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Desktop import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -707,28 +868,57 @@ void App::importFromBottles()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Bottles..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
BottlesImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Bottles import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Bottles import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -739,28 +929,57 @@ void App::importFromFlatpak()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Flatpak games..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
FlatpakImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Flatpak import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Flatpak import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -771,28 +990,57 @@ void App::importFromItch()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning itch.io library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
ItchImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("itch.io import complete: %1 games found").arg(games.count()));
setImportStatus(tr("itch.io import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -803,28 +1051,57 @@ void App::importFromLegendary()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Legendary library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
LegendaryImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Legendary import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Legendary import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -835,28 +1112,57 @@ void App::importFromRetroArch()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning RetroArch playlists..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
RetroArchImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("RetroArch import complete: %1 games found").arg(games.count()));
setImportStatus(tr("RetroArch import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});

View file

@ -1143,7 +1143,7 @@ Kirigami.ApplicationWindow {
secondary: "steam"
resourceFallback: Qt.resolvedUrl("icons/brand/steam-symbolic.svg")
}
enabled: !App.importing && App.config.importSteam && !App.gameModel.hasPlatformPrefix("Steam") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importSteam && App.gameModel.count >= 0
onClicked: App.importFromSteam()
}
@ -1157,7 +1157,7 @@ Kirigami.ApplicationWindow {
primary: "lutris"
secondary: "applications-games"
}
enabled: !App.importing && App.config.importLutris && !App.gameModel.hasPlatformPrefix("Lutris") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importLutris && App.gameModel.count >= 0
onClicked: App.importFromLutris()
}
@ -1171,7 +1171,7 @@ Kirigami.ApplicationWindow {
primary: "com.heroicgameslauncher.hgl"
secondary: "applications-games"
}
enabled: !App.importing && App.config.importHeroic && !App.gameModel.hasPlatformPrefix("Heroic") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importHeroic && App.gameModel.count >= 0
onClicked: App.importFromHeroic()
}
@ -1185,7 +1185,7 @@ Kirigami.ApplicationWindow {
primary: "user-desktop"
secondary: "computer"
}
enabled: !App.importing && App.config.importDesktop && !App.gameModel.hasPlatformPrefix("Desktop") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importDesktop && App.gameModel.count >= 0
onClicked: App.importFromDesktop()
}
@ -1199,7 +1199,7 @@ Kirigami.ApplicationWindow {
primary: "com.usebottles.bottles"
secondary: "application-x-executable"
}
enabled: !App.importing && App.config.importBottles && !App.gameModel.hasPlatformPrefix("Bottles") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importBottles && App.gameModel.count >= 0
onClicked: App.importFromBottles()
}
@ -1213,7 +1213,7 @@ Kirigami.ApplicationWindow {
primary: "flatpak-discover"
secondary: "applications-games"
}
enabled: !App.importing && App.config.importFlatpak && !App.gameModel.hasPlatformPrefix("Flatpak") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importFlatpak && App.gameModel.count >= 0
onClicked: App.importFromFlatpak()
}
@ -1228,7 +1228,7 @@ Kirigami.ApplicationWindow {
secondary: "itch"
resourceFallback: Qt.resolvedUrl("icons/brand/itchdotio-symbolic.svg")
}
enabled: !App.importing && App.config.importItch && !App.gameModel.hasPlatformPrefix("itch.io") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importItch && App.gameModel.count >= 0
onClicked: App.importFromItch()
}
@ -1242,7 +1242,7 @@ Kirigami.ApplicationWindow {
primary: "legendary"
secondary: "applications-games"
}
enabled: !App.importing && App.config.importLegendary && !App.gameModel.hasPlatformPrefix("Legendary") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importLegendary && App.gameModel.count >= 0
onClicked: App.importFromLegendary()
}
@ -1257,7 +1257,7 @@ Kirigami.ApplicationWindow {
secondary: "retroarch"
resourceFallback: Qt.resolvedUrl("icons/brand/retroarch-symbolic.svg")
}
enabled: !App.importing && App.config.importRetroArch && !App.gameModel.hasPlatformPrefix("RetroArch") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importRetroArch && App.gameModel.count >= 0
onClicked: App.importFromRetroArch()
}
}
@ -1269,15 +1269,15 @@ Kirigami.ApplicationWindow {
QQC2.Button {
text: i18n("Import All")
icon.name: "document-import"
enabled: !App.importing && App.gameModel.count >= 0 && ((App.config.importSteam && !App.gameModel.hasPlatformPrefix("Steam"))
|| (App.config.importLutris && !App.gameModel.hasPlatformPrefix("Lutris"))
|| (App.config.importHeroic && !App.gameModel.hasPlatformPrefix("Heroic"))
|| (App.config.importDesktop && !App.gameModel.hasPlatformPrefix("Desktop"))
|| (App.config.importBottles && !App.gameModel.hasPlatformPrefix("Bottles"))
|| (App.config.importFlatpak && !App.gameModel.hasPlatformPrefix("Flatpak"))
|| (App.config.importItch && !App.gameModel.hasPlatformPrefix("itch.io"))
|| (App.config.importLegendary && !App.gameModel.hasPlatformPrefix("Legendary"))
|| (App.config.importRetroArch && !App.gameModel.hasPlatformPrefix("RetroArch")))
enabled: !App.importing && App.gameModel.count >= 0 && (App.config.importSteam
|| App.config.importLutris
|| App.config.importHeroic
|| App.config.importDesktop
|| App.config.importBottles
|| App.config.importFlatpak
|| App.config.importItch
|| App.config.importLegendary
|| App.config.importRetroArch)
onClicked: App.importAllGames()
}

View file

@ -643,15 +643,15 @@ FormCard.FormHeader {
text: i18n("Import All Games")
description: i18n("Scan all enabled sources")
icon.name: "document-import"
enabled: !App.importing && App.gameModel.count >= 0 && ((App.config.importSteam && !App.gameModel.hasPlatformPrefix("Steam"))
|| (App.config.importLutris && !App.gameModel.hasPlatformPrefix("Lutris"))
|| (App.config.importHeroic && !App.gameModel.hasPlatformPrefix("Heroic"))
|| (App.config.importDesktop && !App.gameModel.hasPlatformPrefix("Desktop"))
|| (App.config.importBottles && !App.gameModel.hasPlatformPrefix("Bottles"))
|| (App.config.importFlatpak && !App.gameModel.hasPlatformPrefix("Flatpak"))
|| (App.config.importItch && !App.gameModel.hasPlatformPrefix("itch.io"))
|| (App.config.importLegendary && !App.gameModel.hasPlatformPrefix("Legendary"))
|| (App.config.importRetroArch && !App.gameModel.hasPlatformPrefix("RetroArch")))
enabled: !App.importing && App.gameModel.count >= 0 && (App.config.importSteam
|| App.config.importLutris
|| App.config.importHeroic
|| App.config.importDesktop
|| App.config.importBottles
|| App.config.importFlatpak
|| App.config.importItch
|| App.config.importLegendary
|| App.config.importRetroArch)
onClicked: App.importAllGames()
}