Merge branch 'fix/incremental-import' into 'master'

Add launch profiles MVP

See merge request marcoa/a-la-karte!4
This commit is contained in:
Marco Allegretti 2026-02-03 11:26:59 +00:00
commit 0668efbfa0
10 changed files with 873 additions and 131 deletions

View file

@ -18,7 +18,9 @@
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonParseError>
#include <QSet>
#include <QStandardPaths>
#include <QTimer>
#include <QtConcurrent>
App *App::s_instance = nullptr;
@ -142,6 +144,12 @@ App::App(QObject *parent)
}
}
});
if (m_config->autoImportOnStartup()) {
QTimer::singleShot(0, this, [this]() {
importAllGames();
});
}
}
App *App::instance()
@ -215,18 +223,17 @@ void App::importAllGames()
if (m_importing)
return;
const bool anyEnabled = m_config->importSteam() || m_config->importLutris() || m_config->importHeroic() || m_config->importDesktop()
|| m_config->importBottles() || m_config->importFlatpak() || m_config->importItch() || m_config->importLegendary() || m_config->importRetroArch();
const bool doSteam = m_config->importSteam();
const bool doLutris = m_config->importLutris();
const bool doHeroic = m_config->importHeroic();
const bool doDesktop = m_config->importDesktop();
const bool doBottles = m_config->importBottles();
const bool doFlatpak = m_config->importFlatpak();
const bool doItch = m_config->importItch();
const bool doLegendary = m_config->importLegendary();
const bool doRetroArch = m_config->importRetroArch();
const bool doSteam = m_config->importSteam() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Steam"));
const bool doLutris = m_config->importLutris() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Lutris"));
const bool doHeroic = m_config->importHeroic() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Heroic"));
const bool doDesktop = m_config->importDesktop() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Desktop"));
const bool doBottles = m_config->importBottles() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Bottles"));
const bool doFlatpak = m_config->importFlatpak() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Flatpak"));
const bool doItch = m_config->importItch() && !m_gameModel->hasPlatformPrefix(QStringLiteral("itch.io"));
const bool doLegendary = m_config->importLegendary() && !m_gameModel->hasPlatformPrefix(QStringLiteral("Legendary"));
const bool doRetroArch = m_config->importRetroArch() && !m_gameModel->hasPlatformPrefix(QStringLiteral("RetroArch"));
const bool anyEnabled = doSteam || doLutris || doHeroic || doDesktop || doBottles || doFlatpak || doItch || doLegendary || doRetroArch;
if (!anyEnabled) {
setImportStatus(tr("No import sources enabled"));
@ -234,17 +241,55 @@ void App::importAllGames()
return;
}
if (!(doSteam || doLutris || doHeroic || doDesktop || doBottles || doFlatpak || doItch || doLegendary || doRetroArch)) {
setImportStatus(tr("All enabled sources already imported"));
Q_EMIT importCompleted(0);
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Importing games..."));
[[maybe_unused]] auto future = QtConcurrent::run([this, doSteam, doLutris, doHeroic, doDesktop, doBottles, doFlatpak, doItch, doLegendary, doRetroArch]() {
[[maybe_unused]] auto future = QtConcurrent::run([this,
doSteam,
doLutris,
doHeroic,
doDesktop,
doBottles,
doFlatpak,
doItch,
doLegendary,
doRetroArch,
existingIds]() {
int totalCount = 0;
QSet<QString> seenIds = existingIds;
const auto keepNewGames = [&seenIds](const QList<Game *> &games) {
QList<Game *> result;
result.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
result.append(game);
}
return result;
};
// Import from Steam
if (doSteam) {
@ -256,7 +301,7 @@ void App::importAllGames()
Qt::QueuedConnection);
SteamImporter steamImporter;
QList<Game *> steamGames = steamImporter.importGames();
QList<Game *> steamGames = keepNewGames(steamImporter.importGames());
for (Game *game : steamGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -291,7 +336,7 @@ void App::importAllGames()
Qt::QueuedConnection);
LutrisImporter lutrisImporter;
QList<Game *> lutrisGames = lutrisImporter.importGames();
QList<Game *> lutrisGames = keepNewGames(lutrisImporter.importGames());
for (Game *game : lutrisGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -326,7 +371,7 @@ void App::importAllGames()
Qt::QueuedConnection);
HeroicImporter heroicImporter;
QList<Game *> heroicGames = heroicImporter.importGames();
QList<Game *> heroicGames = keepNewGames(heroicImporter.importGames());
for (Game *game : heroicGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -361,7 +406,7 @@ void App::importAllGames()
Qt::QueuedConnection);
DesktopImporter desktopImporter;
QList<Game *> desktopGames = desktopImporter.importGames();
QList<Game *> desktopGames = keepNewGames(desktopImporter.importGames());
for (Game *game : desktopGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -396,7 +441,7 @@ void App::importAllGames()
Qt::QueuedConnection);
BottlesImporter bottlesImporter;
QList<Game *> bottlesGames = bottlesImporter.importGames();
QList<Game *> bottlesGames = keepNewGames(bottlesImporter.importGames());
for (Game *game : bottlesGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -431,7 +476,7 @@ void App::importAllGames()
Qt::QueuedConnection);
FlatpakImporter flatpakImporter;
QList<Game *> flatpakGames = flatpakImporter.importGames();
QList<Game *> flatpakGames = keepNewGames(flatpakImporter.importGames());
for (Game *game : flatpakGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -466,7 +511,7 @@ void App::importAllGames()
Qt::QueuedConnection);
ItchImporter itchImporter;
QList<Game *> itchGames = itchImporter.importGames();
QList<Game *> itchGames = keepNewGames(itchImporter.importGames());
for (Game *game : itchGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -501,7 +546,7 @@ void App::importAllGames()
Qt::QueuedConnection);
LegendaryImporter legendaryImporter;
QList<Game *> legendaryGames = legendaryImporter.importGames();
QList<Game *> legendaryGames = keepNewGames(legendaryImporter.importGames());
for (Game *game : legendaryGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -536,7 +581,7 @@ void App::importAllGames()
Qt::QueuedConnection);
RetroArchImporter retroArchImporter;
QList<Game *> retroArchGames = retroArchImporter.importGames();
QList<Game *> retroArchGames = keepNewGames(retroArchImporter.importGames());
for (Game *game : retroArchGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
@ -565,7 +610,7 @@ void App::importAllGames()
QMetaObject::invokeMethod(
this,
[this, totalCount]() {
setImportStatus(tr("Import complete: %1 games found").arg(totalCount));
setImportStatus(tr("Import complete: %1 new games found").arg(totalCount));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(totalCount);
@ -579,28 +624,57 @@ void App::importFromSteam()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Steam library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
SteamImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Steam import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Steam import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -611,28 +685,57 @@ void App::importFromLutris()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Lutris library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
LutrisImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Lutris import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Lutris import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -643,28 +746,57 @@ void App::importFromHeroic()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Heroic library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
HeroicImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Heroic import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Heroic import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -675,28 +807,57 @@ void App::importFromDesktop()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning desktop entries..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
DesktopImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Desktop import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Desktop import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -707,28 +868,57 @@ void App::importFromBottles()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Bottles..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
BottlesImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Bottles import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Bottles import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -739,28 +929,57 @@ void App::importFromFlatpak()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Flatpak games..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
FlatpakImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Flatpak import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Flatpak import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -771,28 +990,57 @@ void App::importFromItch()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning itch.io library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
ItchImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("itch.io import complete: %1 games found").arg(games.count()));
setImportStatus(tr("itch.io import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -803,28 +1051,57 @@ void App::importFromLegendary()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning Legendary library..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
LegendaryImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("Legendary import complete: %1 games found").arg(games.count()));
setImportStatus(tr("Legendary import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});
@ -835,28 +1112,57 @@ void App::importFromRetroArch()
if (m_importing)
return;
const QSet<QString> existingIds = [this]() {
QSet<QString> ids;
const QList<Game *> games = m_gameModel->allGames();
for (Game *game : games) {
if (game) {
ids.insert(game->id());
}
}
return ids;
}();
setImporting(true);
setImportStatus(tr("Scanning RetroArch playlists..."));
[[maybe_unused]] auto future = QtConcurrent::run([this]() {
[[maybe_unused]] auto future = QtConcurrent::run([this, existingIds]() {
RetroArchImporter importer;
QList<Game *> games = importer.importGames();
QSet<QString> seenIds = existingIds;
QList<Game *> newGames;
newGames.reserve(games.size());
for (Game *game : games) {
if (!game) {
continue;
}
const QString id = game->id();
if (id.isEmpty() || seenIds.contains(id)) {
delete game;
continue;
}
seenIds.insert(id);
newGames.append(game);
}
for (Game *game : newGames) {
game->moveToThread(this->thread());
game->setParent(nullptr);
}
QMetaObject::invokeMethod(
this,
[this, games]() {
for (Game *game : games) {
[this, newGames]() {
for (Game *game : newGames) {
m_gameModel->addGame(game);
}
setImportStatus(tr("RetroArch import complete: %1 games found").arg(games.count()));
setImportStatus(tr("RetroArch import complete: %1 new games found").arg(newGames.count()));
setImporting(false);
saveLibrary();
Q_EMIT importCompleted(games.count());
Q_EMIT importCompleted(newGames.count());
},
Qt::QueuedConnection);
});

View file

@ -40,7 +40,13 @@ QStringList DesktopImporter::getDesktopFilePaths() const
// Add common system locations
appDirs << QStringLiteral("/usr/share/applications");
appDirs << QStringLiteral("/usr/local/share/applications");
const QString xdgDataHome = qEnvironmentVariable("XDG_DATA_HOME");
if (!xdgDataHome.isEmpty()) {
appDirs << QDir(xdgDataHome).absoluteFilePath(QStringLiteral("applications"));
} else {
appDirs << expandPath(QStringLiteral("~/.local/share/applications"));
}
// Flatpak export directories
appDirs << expandPath(QStringLiteral("~/.local/share/flatpak/exports/share/applications"));

View file

@ -185,6 +185,134 @@ void Game::setLaunchPrefixPath(const QString &path)
}
}
QString Game::activeLaunchProfile() const
{
return m_activeLaunchProfile;
}
void Game::setActiveLaunchProfile(const QString &profileId)
{
const QString normalized = profileId.trimmed().isEmpty() ? QStringLiteral("default") : profileId.trimmed();
if (m_activeLaunchProfile != normalized) {
m_activeLaunchProfile = normalized;
Q_EMIT activeLaunchProfileChanged();
}
}
QVariantMap Game::launchProfileConfig(const QString &profileId) const
{
const QString id = profileId.trimmed();
if (id.isEmpty() || id == QLatin1String("default")) {
return {};
}
const QVariant value = m_launchProfiles.value(id);
if (!value.isValid()) {
return {};
}
return value.toMap();
}
void Game::setLaunchProfileConfig(const QString &profileId, const QVariantMap &config)
{
const QString id = profileId.trimmed();
if (id.isEmpty() || id == QLatin1String("default")) {
return;
}
QVariantMap cleaned;
const QString runner = config.value(QStringLiteral("runner")).toString().trimmed();
if (!runner.isEmpty()) {
cleaned.insert(QStringLiteral("runner"), runner);
}
const QString runnerPath = config.value(QStringLiteral("runnerPath")).toString().trimmed();
if (!runnerPath.isEmpty()) {
cleaned.insert(QStringLiteral("runnerPath"), runnerPath);
}
const QString prefixPath = config.value(QStringLiteral("prefixPath")).toString().trimmed();
if (!prefixPath.isEmpty()) {
cleaned.insert(QStringLiteral("prefixPath"), prefixPath);
}
const QVariantMap env = config.value(QStringLiteral("env")).toMap();
if (!env.isEmpty()) {
cleaned.insert(QStringLiteral("env"), env);
}
if (cleaned.isEmpty()) {
m_launchProfiles.remove(id);
} else {
m_launchProfiles.insert(id, cleaned);
}
}
QVariantMap Game::effectiveLaunchConfig() const
{
return effectiveLaunchConfigForProfile(m_activeLaunchProfile);
}
QVariantMap Game::effectiveLaunchConfigForProfile(const QString &profileId) const
{
QVariantMap result;
if (!m_launchRunner.isEmpty()) {
result.insert(QStringLiteral("runner"), m_launchRunner);
}
if (!m_launchRunnerPath.isEmpty()) {
result.insert(QStringLiteral("runnerPath"), m_launchRunnerPath);
}
if (!m_launchPrefixPath.isEmpty()) {
result.insert(QStringLiteral("prefixPath"), m_launchPrefixPath);
}
if (!m_launchEnv.isEmpty()) {
result.insert(QStringLiteral("env"), m_launchEnv);
}
const QString id = profileId.trimmed();
if (id.isEmpty() || id == QLatin1String("default")) {
return result;
}
const QVariantMap profileConfig = launchProfileConfig(id);
if (profileConfig.isEmpty()) {
return result;
}
const QString runner = profileConfig.value(QStringLiteral("runner")).toString().trimmed();
if (!runner.isEmpty()) {
result.insert(QStringLiteral("runner"), runner);
}
const QString runnerPath = profileConfig.value(QStringLiteral("runnerPath")).toString().trimmed();
if (!runnerPath.isEmpty()) {
result.insert(QStringLiteral("runnerPath"), runnerPath);
}
const QString prefixPath = profileConfig.value(QStringLiteral("prefixPath")).toString().trimmed();
if (!prefixPath.isEmpty()) {
result.insert(QStringLiteral("prefixPath"), prefixPath);
}
const QVariantMap profileEnv = profileConfig.value(QStringLiteral("env")).toMap();
if (!profileEnv.isEmpty()) {
QVariantMap mergedEnv;
const QVariantMap baseEnv = result.value(QStringLiteral("env")).toMap();
for (auto it = baseEnv.constBegin(); it != baseEnv.constEnd(); ++it) {
mergedEnv.insert(it.key(), it.value());
}
for (auto it = profileEnv.constBegin(); it != profileEnv.constEnd(); ++it) {
mergedEnv.insert(it.key(), it.value());
}
result.insert(QStringLiteral("env"), mergedEnv);
}
return result;
}
QString Game::platform() const
{
return m_platform;
@ -323,7 +451,8 @@ QJsonObject Game::toJson() const
obj[QStringLiteral("hidden")] = m_hidden;
obj[QStringLiteral("installed")] = m_installed;
const bool hasLaunchConfig = !m_launchEnv.isEmpty() || !m_launchRunner.isEmpty() || !m_launchRunnerPath.isEmpty() || !m_launchPrefixPath.isEmpty();
const bool hasLaunchConfig = !m_launchEnv.isEmpty() || !m_launchRunner.isEmpty() || !m_launchRunnerPath.isEmpty() || !m_launchPrefixPath.isEmpty()
|| !m_launchProfiles.isEmpty() || (!m_activeLaunchProfile.isEmpty() && m_activeLaunchProfile != QLatin1String("default"));
if (hasLaunchConfig) {
QJsonObject launchObj;
@ -345,6 +474,57 @@ QJsonObject Game::toJson() const
launchObj.insert(QStringLiteral("prefixPath"), m_launchPrefixPath);
}
if (!m_activeLaunchProfile.isEmpty() && m_activeLaunchProfile != QLatin1String("default")) {
launchObj.insert(QStringLiteral("activeProfile"), m_activeLaunchProfile);
}
if (!m_launchProfiles.isEmpty()) {
QJsonObject profilesObj;
for (auto it = m_launchProfiles.constBegin(); it != m_launchProfiles.constEnd(); ++it) {
const QString profileId = it.key();
if (profileId.isEmpty() || profileId == QLatin1String("default")) {
continue;
}
const QVariantMap profileConfig = it.value().toMap();
if (profileConfig.isEmpty()) {
continue;
}
QJsonObject profileObj;
const QString runner = profileConfig.value(QStringLiteral("runner")).toString();
if (!runner.isEmpty()) {
profileObj.insert(QStringLiteral("runner"), runner);
}
const QString runnerPath = profileConfig.value(QStringLiteral("runnerPath")).toString();
if (!runnerPath.isEmpty()) {
profileObj.insert(QStringLiteral("runnerPath"), runnerPath);
}
const QString prefixPath = profileConfig.value(QStringLiteral("prefixPath")).toString();
if (!prefixPath.isEmpty()) {
profileObj.insert(QStringLiteral("prefixPath"), prefixPath);
}
const QVariantMap env = profileConfig.value(QStringLiteral("env")).toMap();
if (!env.isEmpty()) {
QJsonObject envObj;
for (auto envIt = env.constBegin(); envIt != env.constEnd(); ++envIt) {
envObj.insert(envIt.key(), QJsonValue::fromVariant(envIt.value()));
}
profileObj.insert(QStringLiteral("env"), envObj);
}
if (!profileObj.isEmpty()) {
profilesObj.insert(profileId, profileObj);
}
}
if (!profilesObj.isEmpty()) {
launchObj.insert(QStringLiteral("profiles"), profilesObj);
}
}
obj.insert(QStringLiteral("launch"), launchObj);
}
@ -393,6 +573,7 @@ Game *Game::fromJson(const QJsonObject &json, QObject *parent)
QString runner;
QString runnerPath;
QString prefixPath;
QString activeProfile;
const QJsonValue launchValue = json.value(QStringLiteral("launch"));
if (launchValue.isObject()) {
const QJsonObject launchObj = launchValue.toObject();
@ -404,6 +585,51 @@ Game *Game::fromJson(const QJsonObject &json, QObject *parent)
runner = launchObj.value(QStringLiteral("runner")).toString();
runnerPath = launchObj.value(QStringLiteral("runnerPath")).toString();
prefixPath = launchObj.value(QStringLiteral("prefixPath")).toString();
activeProfile = launchObj.value(QStringLiteral("activeProfile")).toString();
const QJsonValue profilesValue = launchObj.value(QStringLiteral("profiles"));
if (profilesValue.isObject()) {
const QJsonObject profilesObj = profilesValue.toObject();
for (auto it = profilesObj.constBegin(); it != profilesObj.constEnd(); ++it) {
if (!it.value().isObject()) {
continue;
}
const QString profileId = it.key();
if (profileId.isEmpty() || profileId == QLatin1String("default")) {
continue;
}
const QJsonObject profileObj = it.value().toObject();
QVariantMap profileConfig;
const QString pRunner = profileObj.value(QStringLiteral("runner")).toString();
if (!pRunner.isEmpty()) {
profileConfig.insert(QStringLiteral("runner"), pRunner);
}
const QString pRunnerPath = profileObj.value(QStringLiteral("runnerPath")).toString();
if (!pRunnerPath.isEmpty()) {
profileConfig.insert(QStringLiteral("runnerPath"), pRunnerPath);
}
const QString pPrefixPath = profileObj.value(QStringLiteral("prefixPath")).toString();
if (!pPrefixPath.isEmpty()) {
profileConfig.insert(QStringLiteral("prefixPath"), pPrefixPath);
}
const QJsonValue pEnvValue = profileObj.value(QStringLiteral("env"));
if (pEnvValue.isObject()) {
const QVariantMap pEnv = pEnvValue.toObject().toVariantMap();
if (!pEnv.isEmpty()) {
profileConfig.insert(QStringLiteral("env"), pEnv);
}
}
if (!profileConfig.isEmpty()) {
game->setLaunchProfileConfig(profileId, profileConfig);
}
}
}
}
const QJsonValue legacyEnvValue = json.value(QStringLiteral("launchEnv"));
@ -435,6 +661,10 @@ Game *Game::fromJson(const QJsonObject &json, QObject *parent)
game->setLaunchPrefixPath(prefixPath);
}
if (!activeProfile.isEmpty()) {
game->setActiveLaunchProfile(activeProfile);
}
return game;
}

View file

@ -30,6 +30,7 @@ class Game : public QObject
Q_PROPERTY(QString launchRunner READ launchRunner WRITE setLaunchRunner NOTIFY launchRunnerChanged)
Q_PROPERTY(QString launchRunnerPath READ launchRunnerPath WRITE setLaunchRunnerPath NOTIFY launchRunnerPathChanged)
Q_PROPERTY(QString launchPrefixPath READ launchPrefixPath WRITE setLaunchPrefixPath NOTIFY launchPrefixPathChanged)
Q_PROPERTY(QString activeLaunchProfile READ activeLaunchProfile WRITE setActiveLaunchProfile NOTIFY activeLaunchProfileChanged)
Q_PROPERTY(QString platform READ platform WRITE setPlatform NOTIFY platformChanged)
Q_PROPERTY(QString platformId READ platformId WRITE setPlatformId NOTIFY platformIdChanged)
Q_PROPERTY(QDateTime dateAdded READ dateAdded WRITE setDateAdded NOTIFY dateAddedChanged)
@ -82,6 +83,14 @@ public:
QString launchPrefixPath() const;
void setLaunchPrefixPath(const QString &path);
QString activeLaunchProfile() const;
void setActiveLaunchProfile(const QString &profileId);
Q_INVOKABLE QVariantMap launchProfileConfig(const QString &profileId) const;
Q_INVOKABLE void setLaunchProfileConfig(const QString &profileId, const QVariantMap &config);
QVariantMap effectiveLaunchConfigForProfile(const QString &profileId) const;
QVariantMap effectiveLaunchConfig() const;
QString platform() const;
void setPlatform(const QString &platform);
@ -129,6 +138,7 @@ Q_SIGNALS:
void launchRunnerChanged();
void launchRunnerPathChanged();
void launchPrefixPathChanged();
void activeLaunchProfileChanged();
void platformChanged();
void platformIdChanged();
void dateAddedChanged();
@ -153,6 +163,8 @@ private:
QString m_launchRunner;
QString m_launchRunnerPath;
QString m_launchPrefixPath;
QString m_activeLaunchProfile = QStringLiteral("default");
QVariantMap m_launchProfiles;
QString m_platform;
QString m_platformId;
QDateTime m_dateAdded;

View file

@ -3,6 +3,8 @@
#include "gamelauncher.h"
#include "app.h"
#include "gamepadmanager.h"
#include "inputmanager.h"
#include <QCoreApplication>
#include <QDateTime>
@ -108,6 +110,33 @@ static QString discoverDefaultProtonExecutable()
return cached;
}
static QString profileIdForCurrentUiMode()
{
const Config *config = App::instance() ? App::instance()->config() : nullptr;
if (!config) {
return QStringLiteral("default");
}
if (config->uiMode() == Config::Couch) {
return QStringLiteral("couch");
}
if (config->uiMode() == Config::Auto) {
GamepadManager *pad = GamepadManager::instance();
InputManager *input = InputManager::instance();
if (pad && pad->connected()) {
const bool activeGamepad = input && input->activeInput() == InputManager::Gamepad;
const bool noKeyboardMouse = input && !input->hasSeenKeyboardMouse();
if (activeGamepad || noKeyboardMouse) {
return QStringLiteral("couch");
}
}
}
return QStringLiteral("default");
}
GameLauncher::GameLauncher(QObject *parent)
: QObject(parent)
{
@ -153,10 +182,12 @@ QVariantMap GameLauncher::resolveLaunchInfo(Game *game) const
return info;
}
const QString runner = game->launchRunner().trimmed();
const QString runnerPath = game->launchRunnerPath().trimmed();
const QString prefixPath = game->launchPrefixPath().trimmed();
const QVariantMap launchEnv = game->launchEnv();
const QString profileId = profileIdForCurrentUiMode();
const QVariantMap effectiveLaunchConfig = game->effectiveLaunchConfigForProfile(profileId);
const QString runner = effectiveLaunchConfig.value(QStringLiteral("runner")).toString().trimmed();
const QString runnerPath = effectiveLaunchConfig.value(QStringLiteral("runnerPath")).toString().trimmed();
const QString prefixPath = effectiveLaunchConfig.value(QStringLiteral("prefixPath")).toString().trimmed();
const QVariantMap launchEnv = effectiveLaunchConfig.value(QStringLiteral("env")).toMap();
const bool hasLaunchOverrides = !runner.isEmpty() || !runnerPath.isEmpty() || !prefixPath.isEmpty() || !launchEnv.isEmpty();
info.insert(QStringLiteral("runner"), runner);
@ -297,10 +328,12 @@ void GameLauncher::launchGame(Game *game)
return;
}
const QString runner = game->launchRunner().trimmed();
const QString runnerPath = game->launchRunnerPath().trimmed();
const QString prefixPath = game->launchPrefixPath().trimmed();
const QVariantMap launchEnv = game->launchEnv();
const QString profileId = profileIdForCurrentUiMode();
const QVariantMap effectiveLaunchConfig = game->effectiveLaunchConfigForProfile(profileId);
const QString runner = effectiveLaunchConfig.value(QStringLiteral("runner")).toString().trimmed();
const QString runnerPath = effectiveLaunchConfig.value(QStringLiteral("runnerPath")).toString().trimmed();
const QString prefixPath = effectiveLaunchConfig.value(QStringLiteral("prefixPath")).toString().trimmed();
const QVariantMap launchEnv = effectiveLaunchConfig.value(QStringLiteral("env")).toMap();
const bool hasLaunchOverrides = !runner.isEmpty() || !runnerPath.isEmpty() || !prefixPath.isEmpty() || !launchEnv.isEmpty();
// Check if already running

View file

@ -8,6 +8,8 @@
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include <QQuickStyle>
#include <QTextStream>
#include <QTimer>
#include <KAboutData>
#include <KCrash>
@ -16,6 +18,7 @@
#include <KLocalizedString>
#include "alakarte-version.h"
#include "app.h"
int main(int argc, char *argv[])
{
@ -47,15 +50,54 @@ int main(int argc, char *argv[])
QCommandLineParser parser;
aboutData.setupCommandLine(&parser);
QCommandLineOption importAllAndExitOption(QStringLiteral("import-all-and-exit"), i18n("Import all enabled sources and exit"));
QCommandLineOption importDesktopAndExitOption(QStringLiteral("import-desktop-and-exit"), i18n("Import desktop entries and exit"));
QCommandLineOption startupAndExitOption(QStringLiteral("startup-and-exit"), i18n("Start without UI and exit after startup auto-import (if enabled)"));
parser.addOption(importAllAndExitOption);
parser.addOption(importDesktopAndExitOption);
parser.addOption(startupAndExitOption);
parser.process(app);
aboutData.processCommandLine(&parser);
KDBusService service(KDBusService::Unique);
if (qEnvironmentVariableIsEmpty("QT_QUICK_CONTROLS_STYLE")) {
QQuickStyle::setStyle(QStringLiteral("org.kde.desktop"));
}
if (parser.isSet(importAllAndExitOption) || parser.isSet(importDesktopAndExitOption) || parser.isSet(startupAndExitOption)) {
App *alakarteApp = App::instance();
QObject::connect(alakarteApp, &App::importCompleted, &app, [&app](int count) {
QTextStream(stdout) << count << Qt::endl;
app.exit(0);
});
QObject::connect(alakarteApp, &App::importError, &app, [&app](const QString &error) {
QTextStream(stderr) << error << Qt::endl;
app.exit(1);
});
if (parser.isSet(importAllAndExitOption)) {
alakarteApp->importAllGames();
} else if (parser.isSet(importDesktopAndExitOption)) {
alakarteApp->importFromDesktop();
} else {
if (!alakarteApp->config() || !alakarteApp->config()->autoImportOnStartup()) {
QTextStream(stdout) << 0 << Qt::endl;
return 0;
}
QTimer::singleShot(60000, &app, [&app]() {
QTextStream(stderr) << QStringLiteral("Timed out waiting for auto-import") << Qt::endl;
app.exit(2);
});
}
return app.exec();
}
KDBusService service(KDBusService::Unique);
QQmlApplicationEngine engine;
engine.rootContext()->setContextObject(new KLocalizedContext(&engine));

View file

@ -12,7 +12,18 @@ import org.kde.alakarte
Kirigami.OverlaySheet {
id: detailsSheet
property var game
property var game: null
property int lastNonCouchUiMode: Config.Auto
readonly property bool effectiveCouchMode: {
if (App.config.uiMode === Config.Couch) return true
if (App.config.uiMode !== Config.Auto) return false
if (GamepadManager.connected) {
if (InputManager.activeInput === InputManager.Gamepad) return true
if (!InputManager.hasSeenKeyboardMouse) return true
}
return false
}
readonly property var screenshotsModel: game ? App.mediaManager.screenshotsModel(game) : null
@ -418,6 +429,24 @@ Kirigami.OverlaySheet {
onClicked: detailsSheet.editRequested()
}
QQC2.Button {
icon.name: "view-fullscreen"
text: detailsSheet.effectiveCouchMode ? i18n("Couch mode: On") : i18n("Couch mode: Off")
display: detailsSheet.useCompactLayout ? QQC2.AbstractButton.TextUnderIcon : QQC2.AbstractButton.TextBesideIcon
onClicked: {
if (detailsSheet.effectiveCouchMode) {
if (detailsSheet.lastNonCouchUiMode === Config.Auto) {
App.config.uiMode = Config.Desktop
} else {
App.config.uiMode = detailsSheet.lastNonCouchUiMode
}
} else {
detailsSheet.lastNonCouchUiMode = App.config.uiMode
App.config.uiMode = Config.Couch
}
}
}
QQC2.Button {
icon.name: "dialog-information"
text: i18n("Diagnostics")

View file

@ -14,6 +14,7 @@ Kirigami.Dialog {
property var game: null
property bool isEditing: game !== null
property string editProfileId: "default"
ListModel {
id: envModel
@ -49,10 +50,19 @@ Kirigami.Dialog {
game.developer = developerField.text.trim()
game.launchCommand = executableField.text.trim()
game.workingDirectory = workingDirField.text.trim()
if (dialog.editProfileId === "couch") {
game.setLaunchProfileConfig("couch", {
"runner": runnerValue,
"runnerPath": runnerPathValue,
"prefixPath": prefixPathValue,
"env": dialog.envModelToMap()
})
} else {
game.launchEnv = dialog.envModelToMap()
game.launchRunner = runnerValue
game.launchRunnerPath = runnerPathValue
game.launchPrefixPath = prefixPathValue
}
if (selectedCoverPath !== "") {
App.setCoverFromFile(game, selectedCoverPath)
}
@ -86,12 +96,15 @@ Kirigami.Dialog {
property string selectedCoverPath: ""
readonly property bool anyMenuOpen: runnerCombo && runnerCombo.popup && runnerCombo.popup.visible
readonly property bool anyMenuOpen: (runnerCombo && runnerCombo.popup && runnerCombo.popup.visible) || (profileCombo && profileCombo.popup && profileCombo.popup.visible)
function closeCurrentMenu() {
if (runnerCombo && runnerCombo.popup && runnerCombo.popup.visible) {
runnerCombo.popup.close()
}
if (profileCombo && profileCombo.popup && profileCombo.popup.visible) {
profileCombo.popup.close()
}
}
function isDescendant(item, ancestor) {
@ -181,35 +194,77 @@ Kirigami.Dialog {
return 0
}
function loadFields() {
selectedCoverPath = ""
function profileIdFromIndex(idx) {
if (idx === 1) return "couch"
return "default"
}
function profileIndexFromId(profileId) {
if ((profileId || "").trim() === "couch") return 1
return 0
}
function loadProfileFields() {
envModel.clear()
if (isEditing && game) {
nameField.text = game.name || ""
developerField.text = game.developer || ""
executableField.text = game.launchCommand || ""
workingDirField.text = game.workingDirectory || ""
runnerCombo.currentIndex = dialog.runnerToIndex(game.launchRunner)
runnerPathField.text = game.launchRunnerPath || ""
prefixPathField.text = game.launchPrefixPath || ""
if (!isEditing || !game) {
runnerCombo.currentIndex = 0
runnerPathField.text = ""
prefixPathField.text = ""
return
}
let env = game.launchEnv || ({})
if (dialog.editProfileId === "couch") {
let cfg = game.launchProfileConfig("couch") || ({})
runnerCombo.currentIndex = dialog.runnerToIndex(cfg.runner)
runnerPathField.text = cfg.runnerPath || ""
prefixPathField.text = cfg.prefixPath || ""
let env = cfg.env || ({})
let keys = Object.keys(env)
keys.sort()
for (let i = 0; i < keys.length; i++) {
let k = keys[i]
envModel.append({ key: k, value: String(env[k]) })
}
} else {
runnerCombo.currentIndex = dialog.runnerToIndex(game.launchRunner)
runnerPathField.text = game.launchRunnerPath || ""
prefixPathField.text = game.launchPrefixPath || ""
let env = game.launchEnv || ({})
let keys = Object.keys(env)
keys.sort()
for (let i = 0; i < keys.length; i++) {
let k = keys[i]
envModel.append({ key: k, value: String(env[k]) })
}
}
}
function loadFields() {
selectedCoverPath = ""
if (isEditing && game) {
nameField.text = game.name || ""
developerField.text = game.developer || ""
executableField.text = game.launchCommand || ""
workingDirField.text = game.workingDirectory || ""
dialog.editProfileId = (App.config.uiMode === Config.Couch
|| (App.config.uiMode === Config.Auto
&& GamepadManager.connected
&& (InputManager.activeInput === InputManager.Gamepad || !InputManager.hasSeenKeyboardMouse)))
? "couch"
: "default"
profileCombo.currentIndex = dialog.profileIndexFromId(dialog.editProfileId)
dialog.loadProfileFields()
} else {
nameField.text = ""
developerField.text = ""
executableField.text = ""
workingDirField.text = ""
runnerCombo.currentIndex = 0
runnerPathField.text = ""
prefixPathField.text = ""
dialog.editProfileId = "default"
profileCombo.currentIndex = 0
dialog.loadProfileFields()
}
}
@ -325,6 +380,35 @@ Kirigami.Dialog {
title: i18n("Compatibility")
}
Item {
Layout.fillWidth: true
Layout.margins: Kirigami.Units.largeSpacing
visible: isEditing
RowLayout {
anchors.left: parent.left
anchors.right: parent.right
spacing: Kirigami.Units.largeSpacing
QQC2.Label {
text: i18n("Profile")
Layout.alignment: Qt.AlignVCenter
}
QQC2.ComboBox {
id: profileCombo
Layout.fillWidth: true
model: [i18n("Default"), i18n("Couch")]
onCurrentIndexChanged: if (dialog.isEditing) {
dialog.editProfileId = dialog.profileIdFromIndex(currentIndex)
dialog.loadProfileFields()
}
}
}
}
FormCard.FormDelegateSeparator { visible: isEditing }
Item {
Layout.fillWidth: true
Layout.margins: Kirigami.Units.largeSpacing

View file

@ -1183,7 +1183,7 @@ Kirigami.ApplicationWindow {
secondary: "steam"
resourceFallback: Qt.resolvedUrl("icons/brand/steam-symbolic.svg")
}
enabled: !App.importing && App.config.importSteam && !App.gameModel.hasPlatformPrefix("Steam") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importSteam && App.gameModel.count >= 0
onClicked: App.importFromSteam()
}
@ -1197,7 +1197,7 @@ Kirigami.ApplicationWindow {
primary: "lutris"
secondary: "applications-games"
}
enabled: !App.importing && App.config.importLutris && !App.gameModel.hasPlatformPrefix("Lutris") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importLutris && App.gameModel.count >= 0
onClicked: App.importFromLutris()
}
@ -1211,7 +1211,7 @@ Kirigami.ApplicationWindow {
primary: "com.heroicgameslauncher.hgl"
secondary: "applications-games"
}
enabled: !App.importing && App.config.importHeroic && !App.gameModel.hasPlatformPrefix("Heroic") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importHeroic && App.gameModel.count >= 0
onClicked: App.importFromHeroic()
}
@ -1225,7 +1225,7 @@ Kirigami.ApplicationWindow {
primary: "user-desktop"
secondary: "computer"
}
enabled: !App.importing && App.config.importDesktop && !App.gameModel.hasPlatformPrefix("Desktop") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importDesktop && App.gameModel.count >= 0
onClicked: App.importFromDesktop()
}
@ -1239,7 +1239,7 @@ Kirigami.ApplicationWindow {
primary: "com.usebottles.bottles"
secondary: "application-x-executable"
}
enabled: !App.importing && App.config.importBottles && !App.gameModel.hasPlatformPrefix("Bottles") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importBottles && App.gameModel.count >= 0
onClicked: App.importFromBottles()
}
@ -1253,7 +1253,7 @@ Kirigami.ApplicationWindow {
primary: "flatpak-discover"
secondary: "applications-games"
}
enabled: !App.importing && App.config.importFlatpak && !App.gameModel.hasPlatformPrefix("Flatpak") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importFlatpak && App.gameModel.count >= 0
onClicked: App.importFromFlatpak()
}
@ -1268,7 +1268,7 @@ Kirigami.ApplicationWindow {
secondary: "itch"
resourceFallback: Qt.resolvedUrl("icons/brand/itchdotio-symbolic.svg")
}
enabled: !App.importing && App.config.importItch && !App.gameModel.hasPlatformPrefix("itch.io") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importItch && App.gameModel.count >= 0
onClicked: App.importFromItch()
}
@ -1282,7 +1282,7 @@ Kirigami.ApplicationWindow {
primary: "legendary"
secondary: "applications-games"
}
enabled: !App.importing && App.config.importLegendary && !App.gameModel.hasPlatformPrefix("Legendary") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importLegendary && App.gameModel.count >= 0
onClicked: App.importFromLegendary()
}
@ -1297,7 +1297,7 @@ Kirigami.ApplicationWindow {
secondary: "retroarch"
resourceFallback: Qt.resolvedUrl("icons/brand/retroarch-symbolic.svg")
}
enabled: !App.importing && App.config.importRetroArch && !App.gameModel.hasPlatformPrefix("RetroArch") && App.gameModel.count >= 0
enabled: !App.importing && App.config.importRetroArch && App.gameModel.count >= 0
onClicked: App.importFromRetroArch()
}
}
@ -1309,15 +1309,15 @@ Kirigami.ApplicationWindow {
QQC2.Button {
text: i18n("Import All")
icon.name: "document-import"
enabled: !App.importing && App.gameModel.count >= 0 && ((App.config.importSteam && !App.gameModel.hasPlatformPrefix("Steam"))
|| (App.config.importLutris && !App.gameModel.hasPlatformPrefix("Lutris"))
|| (App.config.importHeroic && !App.gameModel.hasPlatformPrefix("Heroic"))
|| (App.config.importDesktop && !App.gameModel.hasPlatformPrefix("Desktop"))
|| (App.config.importBottles && !App.gameModel.hasPlatformPrefix("Bottles"))
|| (App.config.importFlatpak && !App.gameModel.hasPlatformPrefix("Flatpak"))
|| (App.config.importItch && !App.gameModel.hasPlatformPrefix("itch.io"))
|| (App.config.importLegendary && !App.gameModel.hasPlatformPrefix("Legendary"))
|| (App.config.importRetroArch && !App.gameModel.hasPlatformPrefix("RetroArch")))
enabled: !App.importing && App.gameModel.count >= 0 && (App.config.importSteam
|| App.config.importLutris
|| App.config.importHeroic
|| App.config.importDesktop
|| App.config.importBottles
|| App.config.importFlatpak
|| App.config.importItch
|| App.config.importLegendary
|| App.config.importRetroArch)
onClicked: App.importAllGames()
}

View file

@ -643,15 +643,15 @@ FormCard.FormHeader {
text: i18n("Import All Games")
description: i18n("Scan all enabled sources")
icon.name: "document-import"
enabled: !App.importing && App.gameModel.count >= 0 && ((App.config.importSteam && !App.gameModel.hasPlatformPrefix("Steam"))
|| (App.config.importLutris && !App.gameModel.hasPlatformPrefix("Lutris"))
|| (App.config.importHeroic && !App.gameModel.hasPlatformPrefix("Heroic"))
|| (App.config.importDesktop && !App.gameModel.hasPlatformPrefix("Desktop"))
|| (App.config.importBottles && !App.gameModel.hasPlatformPrefix("Bottles"))
|| (App.config.importFlatpak && !App.gameModel.hasPlatformPrefix("Flatpak"))
|| (App.config.importItch && !App.gameModel.hasPlatformPrefix("itch.io"))
|| (App.config.importLegendary && !App.gameModel.hasPlatformPrefix("Legendary"))
|| (App.config.importRetroArch && !App.gameModel.hasPlatformPrefix("RetroArch")))
enabled: !App.importing && App.gameModel.count >= 0 && (App.config.importSteam
|| App.config.importLutris
|| App.config.importHeroic
|| App.config.importDesktop
|| App.config.importBottles
|| App.config.importFlatpak
|| App.config.importItch
|| App.config.importLegendary
|| App.config.importRetroArch)
onClicked: App.importAllGames()
}