WEFT_OS/crates/weft-compositor/src/backend/winit.rs

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use std::time::Duration;
use smithay::{
backend::{
renderer::{
damage::OutputDamageTracker, element::surface::WaylandSurfaceRenderElement,
gles::GlesRenderer,
},
winit::{self, WinitEvent},
},
output::{Mode as OutputMode, Output, PhysicalProperties, Subpixel},
reexports::calloop::EventLoop,
utils::{Rectangle, Transform},
};
use crate::{input, state::WeftCompositorState};
pub fn run() -> anyhow::Result<()> {
let mut display =
smithay::reexports::wayland_server::Display::<WeftCompositorState>::new()?;
let display_handle = display.handle();
let mut event_loop: EventLoop<'static, WeftCompositorState> = EventLoop::try_new()?;
let loop_handle = event_loop.handle();
let loop_signal = event_loop.get_signal();
let (mut backend, winit) = winit::init()
.map_err(|e| anyhow::anyhow!("winit init failed: {e}"))?;
let mode = OutputMode {
size: backend.window_size(),
refresh: 60_000,
};
let output = Output::new(
"WEFT-winit".to_string(),
PhysicalProperties {
size: (0, 0).into(),
subpixel: Subpixel::Unknown,
make: "WEFT".to_string(),
model: "Winit".to_string(),
},
);
let _global = output.create_global::<WeftCompositorState>(&display_handle);
output.change_current_state(
Some(mode),
Some(Transform::Flipped180),
None,
Some((0, 0).into()),
);
output.set_preferred(mode);
// Open the Wayland socket so clients can connect.
let socket_name = display
.add_socket_auto()
.map_err(|e| anyhow::anyhow!("Wayland socket creation failed: {e}"))?;
std::env::set_var("WAYLAND_DISPLAY", &socket_name);
tracing::info!(?socket_name, "Wayland compositor socket open");
let mut state = WeftCompositorState::new(
display_handle,
loop_signal,
loop_handle.clone(),
"seat-0".to_string(),
);
state.space.map_output(&output, (0, 0));
let mut damage_tracker = OutputDamageTracker::from_output(&output);
let start_time = std::time::Instant::now();
// WinitEventLoop implements calloop's EventSource; insert it so Winit events
// arrive through the same dispatch loop as all other compositor sources.
loop_handle
.insert_source(winit, move |event, _, state| match event {
WinitEvent::Resized { size, .. } => {
let new_mode = OutputMode {
size,
refresh: 60_000,
};
output.change_current_state(Some(new_mode), None, None, None);
output.set_preferred(new_mode);
state.space.map_output(&output, (0, 0));
damage_tracker = OutputDamageTracker::from_output(&output);
}
WinitEvent::Input(input_event) => {
input::process_input_event(state, input_event);
}
WinitEvent::Redraw => {
let size = backend.window_size();
let full_damage = Rectangle::from_size(size);
{
let (renderer, mut framebuffer) = backend.bind().unwrap();
smithay::desktop::space::render_output::<
_,
WaylandSurfaceRenderElement<GlesRenderer>,
_,
_,
>(
&output,
renderer,
&mut framebuffer,
1.0,
0,
[&state.space],
&[],
&mut damage_tracker,
[0.1_f32, 0.1, 0.1, 1.0],
)
.unwrap();
}
backend.submit(Some(&[full_damage])).unwrap();
state.space.elements().for_each(|window| {
window.send_frame(
&output,
start_time.elapsed(),
Some(Duration::ZERO),
|_, _| Some(output.clone()),
);
});
state.space.refresh();
state.popups.cleanup();
let _ = state.display_handle.flush_clients();
// Request the next redraw to drive continuous rendering.
backend.window().request_redraw();
}
WinitEvent::CloseRequested => {
state.running = false;
state.loop_signal.stop();
}
_ => (),
})
.map_err(|e| anyhow::anyhow!("winit source insertion failed: {e}"))?;
// The idle callback dispatches pending Wayland client requests after each
// calloop iteration so protocol handlers in state receive them promptly.
event_loop.run(None, &mut state, move |state| {
if let Err(e) = display.dispatch_clients(state) {
tracing::error!("Wayland client dispatch failed: {e}");
}
})?;
Ok(())
}